He is offside!
Time Limit: 5000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 538 Accepted Submission(s):
333
Problem Description
Hemisphere Network is the largest television network in
Tumbolia, a small country located east of South America (or south of East
America). The most popular sport in Tumbolia, unsurprisingly, is soccer; many
games are broadcast every week in Tumbolia.
Hemisphere Network receives many requests to replay dubious plays; usually, these happen when a player is deemed to be offside by the referee. An attacking player is offside if he is nearer to his opponents' goal line than the second last opponent. A player is not offside if
●he is level with the second last opponent or
●he is level with the last two opponents.
Through the use of computer graphics technology, Hemisphere Network can take an image of the field and determine the distances of the players to the defending team's goal line, but they still need a program that, given these distances, decides whether a player is offside.
Hemisphere Network receives many requests to replay dubious plays; usually, these happen when a player is deemed to be offside by the referee. An attacking player is offside if he is nearer to his opponents' goal line than the second last opponent. A player is not offside if
●he is level with the second last opponent or
●he is level with the last two opponents.
Through the use of computer graphics technology, Hemisphere Network can take an image of the field and determine the distances of the players to the defending team's goal line, but they still need a program that, given these distances, decides whether a player is offside.
Input
The input file contains several test cases. The first
line of each test case contains two integers A and D separated by a single space
indicating, respectively, the number of attacking and defending players involved
in the play (2 <= A,D <= 11). The next line contains A integers Bi
separated by single spaces, indicating the distances of the attacking players to
the goal line
(1 <= Bi <= 104). The next line contains D integers Cj separated by single spaces, indicating the distances of the defending players to the goal line (1 <= Cj <= 104). The end of input is indicated by A = D = 0.
(1 <= Bi <= 104). The next line contains D integers Cj separated by single spaces, indicating the distances of the defending players to the goal line (1 <= Cj <= 104). The end of input is indicated by A = D = 0.
Output
For each test case in the input print a line containing
a single character: "Y"(uppercase) if there is an attacking player offside, and
"N"(uppercase) otherwise.
Sample Input
2 3
500 700
700 500 500
2 2
200 400
200 1000
3 4
530 510 490
480 470 50 310
0 0
Sample Output
N
Y
N
Source
#include<stdio.h> #include<string.h> #include<iostream> #include<algorithm> using namespace std; int t1[10000],t2[10000]; int main(){ int a,b; while(scanf("%d%d",&a,&b)!=EOF){ if(a==0&&b==0) break; memset(t1,0,sizeof(t1)); memset(t2,0,sizeof(t2)); for(int i=0;i<a;i++) scanf("%d",&t1[i]); for(int i=0;i<b;i++) scanf("%d",&t2[i]); sort(t1,t1+a); sort(t2,t2+b); if(t1[0]<t2[1]) printf("Y "); else printf("N "); } return 0; }