private void Pay(HashMap<String, String> payParams){ System.out.print("----------Pay DianXin----------"); // 勿使用 这个函数进行调试 输出不了消息。
UnityPlayer.UnitySendMessage(m_GameObject,"Message","Pay DianXin......"); EgamePay.pay(m_Context,payParams,new EgamePayListener() { @Override public void paySuccess(Map<String, String> params) {
System.out.println("Prop--"+params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC)+"--success");
// params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC) 返回的是道具名称如:金币X6000 Log.d("Unity3D", "Prop-Log-"+params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC)+"--success"); UnityPlayer.UnitySendMessage(m_GameObject,"OnPaySuccess","Prop-Unity-"+params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC)+"--success"); } @Override public void payFailed(Map<String, String> params, int errorInt) { System.out.println("Prop--"+params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC)+"--faild,code="+errorInt); Log.d("Unity3D", "Prop-Log-"+params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC)+"--faild,code="+errorInt); UnityPlayer.UnitySendMessage(m_GameObject,"OnPayFaild","Prop-Unity-"+params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC)+"--faild,code="+errorInt); } @Override public void payCancel(Map<String, String> params) { System.out.println("Prop--"+params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC)+"--cancel"); Log.d("Unity3D", "Prop-Log-"+params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC)+"--cancel"); UnityPlayer.UnitySendMessage(m_GameObject,"OnPayCancel","Prop-Unity-"+params.get(EgamePay.PAY_PARAMS_KEY_TOOLS_DESC)+"--cancel"); } }); }
// 电信测试是真实付费 无免费测试。。。