原地址:http://www.cnblogs.com/88999660/archive/2013/01/21/2869747.html
void OnGUI(){ if(GUI.Button(new Rect(10,70,50,50),"ScreenShot")){ StartCoroutine(ScreenShot()); //协程调用 } } IEnumerator ScreenShot(){ int width = Screen.width; int height = Screen.height; yield return new WaitForEndOfFrame(); //去掉协程试试看会发生什么。 Texture2D tex = new Texture2D(width,height,TextureFormat.RGB24,false);//设置Texture2D tex.ReadPixels(new Rect(0,0,width,height),0,0);//获取Pixels tex.Apply();//应用改变 byte[] bytes = tex.EncodeToPNG();//转换为byte[] Destroy(tex); Stream flstr = new FileStream(@"d:1.png", FileMode.Create);//文件操作 BinaryWriter sw = new BinaryWriter(flstr, Encoding.Unicode); sw.Write(bytes); sw.Close(); flstr.Close(); }
另一种方法:
using UnityEngine; using System.Collections; public class example : MonoBehaviour { void OnMouseDown() { Application.CaptureScreenshot("Screenshot.png"); } } function OnGUI(){ if(GUI.Button(Rect(Screen.width*0.5-50,Screen.height*0.5-50,100,100),"screen")){ Application.CaptureScreenshot("Screenshot.png"); } }
这张Screenshot.png图片被存在了当前工程的子目录下了。