• Android Touch事件传递机制具体解释 上


    尊重原创:http://blog.csdn.net/yuanzeyao/article/details/37961997


           近期总是遇到关于Android Touch事件的问题,如:滑动冲突的问题,曾经也花时间学习过Android Touch事件的传递机制,能够每次用起来的时候总是忘记了,索性自己总结一下写篇文章避免以后忘记了,事实上网上关于Touch事件的传递的文章真的非常多,可是非常少有系统性的,都是写了一个简单的demo执行了一下,对于我们了解Android Touch事件基本上没有不论什么帮助。

           今天我打算从源代码的角度来分析一下Touch事件的传递机制。在了解Touch事件之前,最好了解下Android中窗体的创建过程,这样对于Android窗体的总体结构和事件的传递过程会了解更深。

           我就把事件的始点定在PhoneWindow中的DecorView吧,至于是谁把事件传递给DecorView的我们先不用去关心它。(假设想深入研究,请阅读我的另外一篇文章Android中按键事件传递机制)我们仅仅须要知道它的上家是通过dispatchTouchEvent方法将事件分发给DecorView即可了,我进入到该方法瞧瞧到底。

    在阅读之前最好阅读Android窗体创建过程

    @Override
            public boolean dispatchTouchEvent(MotionEvent ev) 
    	{
    	    //该Callback就是该DecorView附属的Activity,能够看我的另外一篇文章《Android中窗体的创建过程》
                final Callback cb = getCallback();
    	    //假设cb!=null && mFeatureId<0 就运行Activity中的dispatchTouchEvent方法,对于应用程序窗体 <span style="white-space:pre">			</span>    //这两个条件通常是满足的
                return cb != null && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super
                        .dispatchTouchEvent(ev);
            }
    在DecorView中事件通过dispatchTouchEvent方法被分发到了Activity中,相信Activity对于每一个Android开发人员都不会陌生吧,那我们就进入Activity的dispatchTouchEvent方法中。

     public boolean dispatchTouchEvent(MotionEvent ev) {
            if (ev.getAction() == MotionEvent.ACTION_DOWN) {
                onUserInteraction();
            }
    	//getWindow返回什么?假设阅读过我的《Android中窗体创建过程》的都知道就是PhoneWindow,假设PhoneWindow中的superDispatchTouchEvent方法返回了true,
    	//那么该Touch事件就被PhoneWindow给消费掉了,不会再继续传递,假设返回false,那么就会运行Activity的onTouchEvent方法
            if (getWindow().superDispatchTouchEvent(ev)) {
                return true;
            }
            return onTouchEvent(ev);
        }
    进入PhoneWindow中的superDispatchTouchEvent方法:

    @Override
        public boolean superDispatchTouchEvent(MotionEvent event) {
    		//mDecor是一个DecorView类型变量
            return mDecor.superDispatchTouchEvent(event);
        }

    进入DecorView中的superDispatchTouchEvent方法:
    public boolean superDispatchTouchEvent(MotionEvent event) {
    			//直接调用父类的dispatchTouchEvent方法
                return super.dispatchTouchEvent(event);
            }

    走到这里我们先暂停一下,会看一下DecorView类的dispatchTouchEvent方法,假设callBack不为空,那么调用CallBack的dispatchTouchEvent方法,否则调用super.dispatchTouchEvent方法,可是在CallBack不为空的条件下最中也是调用到了super.dispatchTouchEvent方法,那么它的super是哪个那,我们继续往下看:
    通过源代码我们能够看到DecorView是继承自FrameLayout。所以事件终于是传递到了FrameLayout的dispatchTouchEvent中,FrameLayout中的此方法是继承自ViewGroup的,我们直接到ViewGroup中查看此方法吧:


    @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            final int action = ev.getAction();
            final float xf = ev.getX();
            final float yf = ev.getY();
            final float scrolledXFloat = xf + mScrollX;
            final float scrolledYFloat = yf + mScrollY;
            final Rect frame = mTempRect;
    		//能够通过requestDisallowInterceptTouchEvent方法来设置该变量的值,一般是false
            boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
    
            if (action == MotionEvent.ACTION_DOWN) {
                if (mMotionTarget != null) {
                    // this is weird, we got a pen down, but we thought it was
                    // already down!
                    // XXX: We should probably send an ACTION_UP to the current
                    // target.
                    mMotionTarget = null;
                }
                // If we're disallowing intercept or if we're allowing and we didn't
                // intercept
    			//onInterceptTouchEvent在默认情况下是返回false的,所以这里一般是能够进去的
                if (disallowIntercept || !onInterceptTouchEvent(ev)) {
                    // reset this event's action (just to protect ourselves)
                    ev.setAction(MotionEvent.ACTION_DOWN);
                    // We know we want to dispatch the event down, find a child
                    // who can handle it, start with the front-most child.
                    final int scrolledXInt = (int) scrolledXFloat;
                    final int scrolledYInt = (int) scrolledYFloat;
                    final View[] children = mChildren;
                    final int count = mChildrenCount;
    				//遍历ViewGroup的孩子,假设触摸点在某一个子View中,则调用在子View的dispatchTouchEvent
                    for (int i = count - 1; i >= 0; i--) {
                        final View child = children[i];
                        if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE
                                || child.getAnimation() != null) {
                            child.getHitRect(frame);
                            if (frame.contains(scrolledXInt, scrolledYInt)) {
                                // offset the event to the view's coordinate system
                                final float xc = scrolledXFloat - child.mLeft;
                                final float yc = scrolledYFloat - child.mTop;
                                ev.setLocation(xc, yc);
                                child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
    				//调用了某一个子View 的dispatchTouchEvent ,假设这个子View 的dispatchTouchEvent返回true,那么意味着这个事件
    				//已经被这个子View消费了,不会继续传递
                                if (child.dispatchTouchEvent(ev))  {
                                    // Event handled, we have a target now.
                                    mMotionTarget = child;
                                    return true;
                                }
                                // The event didn't get handled, try the next view.
                                // Don't reset the event's location, it's not
                                // necessary here.
                            }
                        }
                    }
                }
            }
    
            boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) ||
                    (action == MotionEvent.ACTION_CANCEL);
    
            if (isUpOrCancel) {
                // Note, we've already copied the previous state to our local
                // variable, so this takes effect on the next event
                mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
            }
    
            // The event wasn't an ACTION_DOWN, dispatch it to our target if
            // we have one.
            final View target = mMotionTarget;
    		//对于一个Action_down事件,假设走到了这里,说明全部的子View 都没有消费掉这个事件,那么它就调用父类的
    		//的dispatchTouchEvnet方法,ViewGroup的父类就是View
            if (target == null) {
                // We don't have a target, this means we're handling the
                // event as a regular view.
                ev.setLocation(xf, yf);
                if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
                    ev.setAction(MotionEvent.ACTION_CANCEL);
                    mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
                }
                return super.dispatchTouchEvent(ev);
            }
    
            // if have a target, see if we're allowed to and want to intercept its
            // events
            if (!disallowIntercept && onInterceptTouchEvent(ev)) {
                final float xc = scrolledXFloat - (float) target.mLeft;
                final float yc = scrolledYFloat - (float) target.mTop;
                mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
                ev.setAction(MotionEvent.ACTION_CANCEL);
                ev.setLocation(xc, yc);
                if (!target.dispatchTouchEvent(ev)) {
                    // target didn't handle ACTION_CANCEL. not much we can do
                    // but they should have.
                }
                // clear the target
                mMotionTarget = null;
                // Don't dispatch this event to our own view, because we already
                // saw it when intercepting; we just want to give the following
                // event to the normal onTouchEvent().
                return true;
            }
    
            if (isUpOrCancel) {
                mMotionTarget = null;
            }
    
            // finally offset the event to the target's coordinate system and
            // dispatch the event.
            final float xc = scrolledXFloat - (float) target.mLeft;
            final float yc = scrolledYFloat - (float) target.mTop;
            ev.setLocation(xc, yc);
    
            if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) {
                ev.setAction(MotionEvent.ACTION_CANCEL);
                target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT;
                mMotionTarget = null;
            }
    
            return target.dispatchTouchEvent(ev);
        }

    刚才在看ViewGroup的dispatchTouchEvent方法时,我们看到了一个方法onInterceptTouchEvent,这种方法是干什么的呢,我们先看看他都干了什么吧

    public boolean onInterceptTouchEvent(MotionEvent ev) {
            return false;
        }

    发现里面就是返回了一个false, 通过方法名字我们就能够知道该方法的作用,是否阻止TouchEvent的传递,默认是false 也就是不会阻止。

    如今总结一下ViewGroup的dispatchTouchEvnet的逻辑 ,毕竟这种方法有些复杂:
    1、假设disallowIntercept|| !onInterceptTouchEvent(),那么事件才干够继续传递下去,否则直接调用该ViewGroup的父类的dispatchTouchEvent,也就是View的dispatchTouchEvent.
    2、依次遍历ViewGroup的全部子View,将事件传递个子View,假设某一个子View处理了该事件,而且返回true,那么事件结束,停止传递
    3、假设全部的子View没有消费掉这个事件,那么就调用View的dispatchTouchEvent

    对于不论什么一款Android应用,展现给用户最上面的通常就是一个View,如Button,ImageView等等,也就是说一些触摸事件终于都是传递给了这个控件,假设控件消费了这些事件,那么就停止传递了,假设没有消费,那么就交给控件所属ViewGroup的onTouchEvnet处理,我们就看看View的dispatchTouchEvent方法吧

    public boolean dispatchTouchEvent(MotionEvent event) {
            if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED &&
                    mOnTouchListener.onTouch(this, event)) {
                return true;
            }
            return onTouchEvent(event);
        }

    View的这种方法很easy,首先推断mTouchListener是否为空,而且这个View是否Eneable,假设都满足,那么首先调用mOnTouchListener.onTouch方法,假设onTouch方法返回true,那么就是说这个View消费了该事件,直接返回true,假设onTouch返回false,那么就会调用onTouchEvnet方法,这个mOnTouchListener是什么?

     public void setOnTouchListener(OnTouchListener l) {
            mOnTouchListener = l;
        }

    看了这个就明确了吧,就是我们通过setOnTouchListener赋值的,另外我们还须要注意一点就是这个onTouch是在onTouchEvent方法之前运行的哦。
    最后我们就看看这个View的onTouchEvnet吧

    public boolean onTouchEvent(MotionEvent event) {
            final int viewFlags = mViewFlags;
    		//(A)
            if ((viewFlags & ENABLED_MASK) == DISABLED) {
                // A disabled view that is clickable still consumes the touch
                // events, it just doesn't respond to them.
                return (((viewFlags & CLICKABLE) == CLICKABLE ||
                        (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
            }
    
            if (mTouchDelegate != null) {
                if (mTouchDelegate.onTouchEvent(event)) {
                    return true;
                }
            }
    		//(B)
            if (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_UP:
                        boolean prepressed = (mPrivateFlags & PREPRESSED) != 0;
                        if ((mPrivateFlags & PRESSED) != 0 || prepressed) {
                            // take focus if we don't have it already and we should in
                            // touch mode.
                            boolean focusTaken = false;
                            if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                                focusTaken = requestFocus();
                            }
    
                            if (!mHasPerformedLongPress) {
                                // This is a tap, so remove the longpress check
                                removeLongPressCallback();
    
                                // Only perform take click actions if we were in the pressed state
                                if (!focusTaken) {
                                    // Use a Runnable and post this rather than calling
                                    // performClick directly. This lets other visual state
                                    // of the view update before click actions start.
                                    if (mPerformClick == null) {
                                        mPerformClick = new PerformClick();
                                    }
    								//(C)
                                    if (!post(mPerformClick)) {
                                        performClick();
                                    }
                                }
                            }
    
                            if (mUnsetPressedState == null) {
                                mUnsetPressedState = new UnsetPressedState();
                            }
    
                            if (prepressed) {
                                mPrivateFlags |= PRESSED;
                                refreshDrawableState();
                                postDelayed(mUnsetPressedState,
                                        ViewConfiguration.getPressedStateDuration());
                            } else if (!post(mUnsetPressedState)) {
                                // If the post failed, unpress right now
                                mUnsetPressedState.run();
                            }
                            removeTapCallback();
                        }
                        break;
    
                    case MotionEvent.ACTION_DOWN:
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPrivateFlags |= PREPRESSED;
                        mHasPerformedLongPress = false;
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                        break;
    
                    case MotionEvent.ACTION_CANCEL:
                        mPrivateFlags &= ~PRESSED;
                        refreshDrawableState();
                        removeTapCallback();
                        break;
    
                    case MotionEvent.ACTION_MOVE:
                        final int x = (int) event.getX();
                        final int y = (int) event.getY();
    
                        // Be lenient about moving outside of buttons
                        int slop = mTouchSlop;
                        if ((x < 0 - slop) || (x >= getWidth() + slop) ||
                                (y < 0 - slop) || (y >= getHeight() + slop)) {
                            // Outside button
                            removeTapCallback();
                            if ((mPrivateFlags & PRESSED) != 0) {
                                // Remove any future long press/tap checks
                                removeLongPressCallback();
    
                                // Need to switch from pressed to not pressed
                                mPrivateFlags &= ~PRESSED;
                                refreshDrawableState();
                            }
                        }
                        break;
                }
    			//(D)
                return true;
            }
    
            return false;
        }

    这种方法也是相当的复杂啊,可是我们没有必要每一行都看,我们仅仅须要挑重点看就Ok了。
    请细看我标了 A B C D的四个地方,在A处,假设该View是Disable的,那么仅仅要该View是clickable或者longclickable的,那么这个事件就被该View消费掉了,返回true
    在看B 和 D,两处,假设该View是clickable或者longclickable的,那么D出总是返回true,也就是说事件一直被消费,至于C处我主要是说明的是View的onClick事件是在ACTION_UP中触发的。

    学习到这里,我又须要总结一下:
    假设我们触摸的一个View是clickable或者longclickable的,那么这个事件肯定会被这个View消费掉(当然前提是你没有改写它所在ViewGroup的onInterceptTouchEvent方法,假设你改写此方法返回true,那么View是无法接收到这个事件的)

    我们如今还要思考一个问题,假设这个View没有消费掉这个事件,这个事件终于抛向何方?
    还记得前面我说过ViewGroup的dispatchTouchEvent方法吗,假设它的全部的子View没有处理掉该事件,那么调用的是父类View的dispatchTouchEvnet方法,从而运行到了该ViewGroup的onTouch和onTouchEvent方法。

    那假设ViewGroup也没有处理该事件呢,这里就要分两种情况啦:
    1、假设这个ViewGroup不是DecorView,也就是说他的父View就是一个普通的ViewGroup(如LinearLayout里面放置一个LinearLayout),那么和上面子View没有处理掉消息有点类似,调用父类的onTouch和onTouchEvent方法
    2、假设这个ViewGroup就是DecorView,那么就调用到了Activity的onTouchEvnet方法(此时没有onTouch方法)。


    今天就先写到这里吧,后面我回用一个简单的Demo和一个简单的滑动冲突问题在深入学习TouchEvnet事件的。假设哪里没有写清楚的 ,欢迎拍砖。。。



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  • 原文地址:https://www.cnblogs.com/zfyouxi/p/4077084.html
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