http://www.cs.rpi.edu/~hollingd/psics/notes/backtracking.pdf
Two situations:
– Finding a solution to a problem can't be based on a straight path to the goal.
● consider traversing a maze.
– We need a better approach than brute force(independently evaluating all possible solutions).
● Think of the TSP problem – many possible solutions sharepartial tours (why not treat identical partial tours as a singlepartial solution?)
TSP:旅行推销员问题
http://en.wikipedia.org/wiki/Backtracking
http://baike.baidu.com/view/45.htm
自己实现的迷宫问题:
#include <stdio.h> #include <stdlib.h> #define true 1 #define false 0 typedef char byte; typedef struct OneCell{ byte up; byte down; byte left; byte right; int step; } Cell; typedef struct Pos{ int x; int y; }Pos; int Maze(Cell *pArr,Pos * pCurr, Pos * pDest, Pos * pSize ,int step){ Cell *pC = pArr + pCurr->x * pSize->y + pCurr->y ; int cRow=pCurr->x; int cCol=pCurr->y; int eRow=pDest->x; int eCol=pDest->y; pC->step=step; //第几步 if(cRow==eRow && cCol==eCol){ int i=0,j=0; printf("\nSuccess match!\n"); for(;i<pSize->x;++i){ for(j=0;j<pSize->y;++j){ printf("%4d",pArr[i*pSize->y+j].step); } printf("\n"); } printf("Step=%d:[%d,%d]\n",pC->step,cRow,cCol); return true; } if(pC->right==true && cCol<(pSize->y-1) && pArr[cRow*pSize->y + cCol+1].step == -1 ){ Pos pCurrNew; pCurrNew.x=cRow; pCurrNew.y=cCol+1; if(Maze(pArr,&pCurrNew,pDest,pSize,step+1)==true){ printf("Step=%d:[%d,%d]\n",pC->step,cRow,cCol); return true; } } if(pC->down==true && cRow <(pSize->x-1) && pArr[(cRow+1)*pSize->y + cCol].step == -1){ Pos pCurrNew; pCurrNew.x=cRow+1; pCurrNew.y=cCol; if(Maze(pArr,&pCurrNew,pDest,pSize,step+1)==true){ printf("Step=%d:[%d,%d]\n",pC->step,cRow,cCol); return true; } } if(pC->left==true && cCol>0 && pArr[cRow*pSize->y+cCol-1].step == -1 ){ Pos pCurrNew; pCurrNew.x=cRow; pCurrNew.y=cCol-1; if(Maze(pArr,&pCurrNew,pDest,pSize,step+1)==true){ printf("Step=%d:[%d,%d]\n",pC->step,cRow,cCol); return true; } } if(pC->up==true && cRow>0 && pArr[(cRow-1)*pSize->y+cCol].step == -1 ){ Pos pCurrNew; pCurrNew.x=cRow-1; pCurrNew.y=cCol; if(Maze(pArr,&pCurrNew,pDest,pSize, step+1)==true){ printf("Step=%d:[%d,%d]\n",pC->step,cRow,cCol); return true; } } pC->step=-1; return false; } int main() { Cell cells[][4]= { { {false,true,false, false,-1}, {false,true, false, false,-1}, {false,true, false, true,-1}, {false,false,true, false,-1} }, { {true,true,false,true,-1}, {true,false,true,false,-1}, {true, true,false,true,-1}, {false,true, true,false,-1} }, { {true ,false ,false ,true,-1}, {false,false,true ,true,-1}, {true ,false ,true,false,-1}, {true ,false ,true,true,-1} } }; //cells[0][0].step=0; Pos pCurr={0,0},pDest={2,3},pSize={3,4}; // rows, cols Maze((Cell *)cells,&pCurr,&pDest,&pSize,0 ); //true; //printf("%d,%d,%d ",sizeof (Cell),false,c1.down ); return 0; }
结果:
Success match! 0 -1 -1 -1 1 -1 5 6 2 3 4 7 Step=7:[2,3] Step=6:[1,3] Step=5:[1,2] Step=4:[2,2] Step=3:[2,1] Step=2:[2,0] Step=1:[1,0] Step=0:[0,0] Process returned 0 (0x0) execution time : 0.016 s Press any key to continue.