PC游戏_图片俄罗斯方块
以前的了,快一年了。。。
使用了离线canvas复制的方法,启动预览效果需要服务器支持
另外,AC娘图片可以自己做加载功能,这样游戏图片显示更顺畅
效果:
---
代码:
html:
<!DOCTYPE html> <head> <title>CGM001</title> <script src="js/libs/jquery-1.11.0.js"></script> <script src="js/libs/requestNextAnimationFrame.js"></script> <script src="js/data/blockTypeData.js"></script> <style> body { font-size:13px; } </style> </head> <body> <h1 id="LoadH1" style="margin:auto;">加载图片中......</h1> <div style="margin-top:20px;"> [方向键 <span style="color:blue;font-weight:bold;">左</span>:<span style="color:red;font-weight:bold;">左移</span>方块 <span style="color:blue;font-weight:bold;">右</span>:<span style="color:red;font-weight:bold;">右移</span>方块 <span style="color:blue;font-weight:bold;">上</span>:<span style="color:red;font-weight:bold;">旋转</span>方块 <span style="color:blue;font-weight:bold;">下</span>:<span style="color:red;font-weight:bold;">下移</span>方块] <br /> <span style="color:red;font-weight:bold">当下落位置不正确时,会重新下落该方块。</span> </div> <div style="position:absolute;left:10px;bottom:10px; text-align:center"> <br /> 版权所有©王欣盛 <a href="mailTo:wangxsh42@126.com">wangxsh42@126.com</a> 制作时间:2014/04/14 ~ 2014/04/18 </div> </body> <script src="js/entity/canvas_Entity.js"></script> <script src="js/entity/block_Entity.js"></script> <script src="js/entity/blocks_Entity.js"></script> <script src="js/action/CGM001_Action.js"></script> </html>
js:
Action:
1 //score 2 var maxFail = 200; 3 var maxMsg = "无解了?还是你没好好玩?"; 4 var stsId = "stsId"; 5 var countId = "countId"; 6 var failCountId = "failCountId"; 7 var fixCountId = "fixCountId"; 8 9 var countB = 0; 10 var currB = 0; 11 var failB = 0; 12 var fixB = 0; 13 14 //acNiang 15 var acSrc = ""; 16 var acNiangId = "acNiangId"; 17 var goodSize = 9; 18 var failSize = 24; 19 var nomalSize = 19; 20 var acRootPath = "imgs/acNiang/"; 21 var goodPath = "good"; 22 var failPath = "fail"; 23 var nomalPath = "nomal"; 24 var defaultPath = "imgs/acNiang/nomal0.png"; 25 26 // background image 27 var goMax = 27; 28 var image; 29 var imageBG; 30 var bgColor; 31 var bgColorLst = [ 32 "#E0FFFF", 33 "#FFC0CB", 34 "#9932CC", 35 "#90EE90", 36 "#7B68EE", 37 "#4169E1", 38 "#C0C0C0", 39 "#7CFC00" 40 ]; 41 var bgId = "bgDiv"; 42 //canvas 43 var abs = "absolute"; 44 var width = 400; 45 var height = 600; 46 var x = 10; 47 var y = 10; 48 var idC = "CGM001Canvas"; 49 var idCOff = "CGM001OffCanvas"; 50 var idCOffBG = "CGM001OffBGCanvas"; 51 var idCOffAnimation = "CGM001OffCanvasAnimation"; 52 var CGM001canvasObj = null; 53 var CGM001canvasOffObj = null; 54 var CGM001canvasOffBGObj = null; 55 var CGM001canvasOffObjAnimation = null; 56 var CGM001canvasParent = "body"; 57 var border = "1px red solid"; 58 border = "none"; 59 //picture 60 var picWidth = width; 61 var picHeight = height; 62 //block 63 var blockCol = 10; 64 var blockRow = 15; 65 var blockWidth = picWidth / blockCol; 66 var blockHeight = picHeight / blockRow; 67 var blockSize = blockWidth < blockHeight ? blockWidth : blockHeight; 68 //blockLst 69 var blockLst = []; 70 var blockBoxLst = []; // to judge weather blockPos Right and isempty 71 var cuttedBlocksLst = []; 72 //blocks order 73 var blocksOrderRow = []; 74 var blocksOrderCol = []; 75 76 $(function () { 77 CGM001canvasObj = createCanvas(abs,x,y,width,height,idC,CGM001canvasParent,border,false,CGM001canvasObj); 78 CGM001canvasOffObj = createCanvas(abs, x + width + 20, y, width, height, idCOff, CGM001canvasParent, border, false, CGM001canvasOffObj); 79 CGM001canvasOffBGObj = createCanvas(abs, x, y, width, height, idCOffBG, CGM001canvasParent, border, true, CGM001canvasOffBGObj); 80 CGM001canvasOffObjAnimation = createCanvas(abs, x + width * 2 + 20, y, width, height, idCOffAnimation, CGM001canvasParent, border, true, CGM001canvasOffObjAnimation); 81 82 /* imageBG = new Image(); 83 imageBG.src = 'imgs/bg.jpg'; 84 imageBG.onload = function (e) { 85 CGM001canvasOffObjAnimation.context.drawImage(imageBG, 0, 0, picWidth, picHeight); 86 drawPic(); 87 calcBlockLst(); 88 }*/ 89 90 drawPic(); 91 calcBlockLst(); 92 }); 93 94 function createBgColor(abs, x, y, width, height, bgId, hideFlg) { 95 var bgStr = "<div id='" + bgId + "' width='" + width + "' height='" + height + "' style='position:" + abs + ";left:" + x + "px;top:" + y + "px;background:" + bgColor + ";'></div>"; 96 var bgOgj = $(bgStr); 97 $(CGM001canvasParent).append(bgOgj.width(width).height(height).css('opacity', '0.2')); 98 } 99 100 function createScoreDiv(abs, x, y, width, height, bgId, hideFlg) { 101 var tmpLeft = parseInt(x) + parseInt(width) - 75; 102 var tmpTop = parseInt(y) + 40; 103 var imgDivStr = "<div id='scoreId' style='position:" + abs + ";left:" + tmpLeft + "px;top:" + tmpTop + "px;text-align:left;'></div>" 104 var imgStr = "<img width='75' height='65' src='" + defaultPath + "' id='" + acNiangId + "' />"; 105 var tmpStsWidth = 100; 106 var stsStr = "<div width='" + tmpStsWidth + "' height='65' style='font-weight:bold; position:relative;right:" + 0 + "px;top:-50px;' id='" + stsId + "' >" + 107 "方块:<span id='" + countId + "' style='color:red;'>第 " + currB + " 块/共 " + countB + " 块</span>" + 108 "<br />失败次数:<span id='" + failCountId + "' style='color:red;'>" + failB + "</span> 块" + 109 "<br />已固定:<span id='" + fixCountId + "' style='color:red;'>" + fixB + "</span> 块" + 110 "</div>"; 111 var tmpObj = $(imgDivStr).append($(imgStr)); 112 tmpObj.append($(stsStr)); 113 $(CGM001canvasParent).append(tmpObj); 114 $("#" + stsId).css({ 'left': ($("#" + stsId).width() + 100) * -1 }); 115 }; 116 117 function createCanvas(abs,x,y,width,height,idC,CGM001canvasParent,border,hideFlg,canvasObj){ 118 canvasObj = new CGM001_canvas(abs,x,y,width,height,idC,CGM001canvasParent,border,hideFlg); 119 canvasObj.create(); 120 canvasObj.init(); 121 return canvasObj; 122 } 123 function clearCanvas(){ 124 CGM001canvasObj.context.clearRect(0,0,CGM001canvasObj.width,CGM001canvasObj.height); 125 } 126 function drawPic() { 127 image = new Image(); 128 image.src = 'imgs/goImg/go'+parseInt(Math.random()*goMax)+'.jpg'; 129 image.onload = function(e) { 130 $("#LoadH1").hide(); 131 132 bgColor = bgColorLst[parseInt(Math.random() * bgColorLst.length - 1)]; 133 createBgColor(abs, x, y, width, height, bgId, false); 134 createScoreDiv(abs, x, y, width, height, bgId, false); 135 136 CGM001canvasObj.context.drawImage(image, 0, 0, picWidth, picHeight); 137 CGM001canvasOffObj.context.putImageData(CGM001canvasObj.context.getImageData(0,0,CGM001canvasObj.width,CGM001canvasObj.height),0,0); 138 CGM001canvasOffBGObj.context.putImageData(CGM001canvasObj.context.getImageData(0,0,CGM001canvasObj.width,CGM001canvasObj.height),0,0); 139 cutPic(); 140 141 countB = cuttedBlocksLst.length; 142 $("#" + countId).html("第 " + currB + " 块/共 " + countB + " 块"); 143 $("#" + stsId).css({ 'left': ($("#" + stsId).width() + 10) * -1 }); 144 145 if(cuttedBlocksLst.length>0){ 146 initList(); 147 clearCanvas(); 148 $(document).keydown(function (event) { onKeyUp(event); }); 149 animate(); 150 } 151 /*for(var i = 0 ;i < blockLst.length; i ++){ 152 blockLst[i].draw(); 153 }*/ 154 }; 155 } 156 157 function calcBlockLst(){ 158 var w = blockSize * blockCol; 159 var wc = picWidth - w; 160 var h = blockSize * blockRow; 161 var hc = picHeight - h; 162 var s = blockSize; 163 var r = blockRow; 164 var c = blockCol; 165 166 blockLst = []; 167 for(i = r - 1; i >= 0; i--){ 168 for(j = c - 1; j >= 0; j--){ 169 blockLst.push(new CGM001_block(s, (s * j) + wc, (s * i) + hc, "rgba(255,0,0,0.2)", "blue", CGM001canvasObj.context, i, j, CGM001canvasOffObj.context)); 170 blockBoxLst.push({x: (s * j) + wc,y:(s * i) + hc,empty:true}); 171 } 172 } 173 } 174 175 function cutPic(){ 176 var colorLst = [ 177 "rgba(255,0,0,0.1)", 178 "rgba(0,255,0,0.1)", 179 "rgba(0,0,255,0.1)", 180 "rgba(197,144,144,0.1)", 181 "rgba(209,207,66,0.1)", 182 "rgba(150,209,66,0.1)", 183 "rgba(66,209,147,0.1)", 184 "rgba(66,194,209,0.1)", 185 "rgba(157,66,209,0.1)", 186 "rgba(209,66,187,0.1)", 187 "rgba(176,133,141,0.1)" 188 ]; 189 var time = 0; 190 var picCutfinish = false; 191 while(time<200){ 192 193 for(var i = 0 ;i < blockLst.length; i ++){ 194 blockLst[i].cutted = false; 195 } 196 197 //console.log(time); 198 cuttedBlocksLst = []; 199 var cutOverNum = 0; 200 var r = blockRow - 1; 201 var c = blockCol - 1; 202 var maxR = r; 203 var maxC = c; 204 var goOn = true; 205 var blocks = null; 206 var stop = 1; 207 var rx = maxR - r; 208 var cx = maxC - c; 209 var goR = rx; 210 var goC = cx; 211 var randomBlockLst = []; 212 while(goOn){ 213 //stop ++; 214 var randomLst = []; 215 216 if(null == blocks){ 217 blocks = new CGM001_blocks(CGM001canvasObj.context); 218 } 219 220 var colorIndex = cuttedBlocksLst.length % colorLst.length; 221 222 var blockTmp = blockLst[rx*blockCol+cx]; 223 if(!blockTmp.cutted){ 224 blocks.blockLst.push(blockTmp); 225 //console.log("blockTmp",blockTmp.x1,blockTmp.x2); 226 blockTmp.cutted = true; 227 blockTmp.setFillColor(colorLst[colorIndex]); 228 cutOverNum++; 229 if(blocks.blockLst.length % 4 == 0){ 230 cuttedBlocksLst.push(blocks); 231 blocks = null; 232 while(blockLst[goR*blockCol+goC].cutted){ 233 //console.log("go",goC,maxC,goR); 234 goR = goC >= maxC ? goR + 1 : goR; 235 goC = goC >= maxC ? 0 : goC +1; 236 if(goC == maxC && goR == maxR){break;} 237 } 238 rx = goR; 239 cx = goC; 240 randomBlockLst = []; 241 //console.log("goEnd",rx,cx); 242 continue; 243 //break; 244 } 245 246 // T 247 //if(blocks.blockLst.length % 4 != 0){ 248 if(Math.random()>0.3){ 249 randomBlockLst.push({r:rx,c:cx}); 250 var randomBlockLstTmp = []; 251 for(checkIndex = 0; checkIndex < randomBlockLst.length; checkIndex++){ 252 var rTmp = randomBlockLst[checkIndex].r; 253 var cTmp = randomBlockLst[checkIndex].c; 254 var canMoveFlg = false; 255 256 if(rTmp != maxR && !blockLst[(rTmp+1)*blockCol+cTmp].cutted) // up 257 canMoveFlg = true; 258 if(rTmp != 0 && !blockLst[(rTmp-1)*blockCol+cTmp].cutted) // down 259 canMoveFlg = true; 260 if(cTmp != maxC && !blockLst[(rTmp)*blockCol+cTmp+1].cutted){ // left 261 var leftGo = true; 262 if(cTmp == maxC - 1 && rTmp!=0 && blocks.blockLst.length % 3 == 0){ 263 if(!blockLst[(rTmp-1)*blockCol+cTmp+1].cutted) 264 leftGo = false; 265 } 266 if(leftGo) 267 canMoveFlg = true; 268 } 269 if(cTmp != 0 && !blockLst[(rTmp)*blockCol+cTmp-1].cutted) // right 270 canMoveFlg = true; 271 if(canMoveFlg){ 272 randomBlockLstTmp.push(randomBlockLst[checkIndex]); 273 } 274 } 275 randomBlockLst = randomBlockLstTmp; 276 //console.log(randomBlockLst); 277 if(randomBlockLst.length==1){ 278 rx = randomBlockLst[0].r; 279 cx = randomBlockLst[0].c; 280 }else if(randomBlockLst.length>1){ 281 var blockI = parseInt(Math.random() * (randomBlockLst.length-1)); 282 rx = randomBlockLst[blockI].r; 283 cx = randomBlockLst[blockI].c; 284 } 285 }else{ 286 //randomBlockLst = []; 287 } 288 289 } 290 if(rx != maxR && !blockLst[(rx+1)*blockCol+cx].cutted) // up 291 //if(rx+1>=maxR || blockLst[(rx+2)*blockCol+cx].cutted || (cx < maxC && !blockLst[(rx+2)*blockCol+cx+1].cutted) || (cx>0 && !blockLst[(rx+2)*blockCol+cx-1].cutted)) 292 randomLst.push({r:1,c:0}); 293 if(rx != 0 && !blockLst[(rx-1)*blockCol+cx].cutted) // down 294 //if(rx-1<=0 || blockLst[(rx-2)*blockCol+cx].cutted || (cx < maxC && !blockLst[(rx-2)*blockCol+cx+1].cutted) || (cx>0 && !blockLst[(rx-2)*blockCol+cx-1].cutted)) 295 randomLst.push({r:-1,c:0}); 296 if(cx != maxC && !blockLst[(rx)*blockCol+cx+1].cutted){ // left 297 var leftGo = true; 298 if(cx == maxC - 1 && rx!=0 && blocks.blockLst.length % 3 == 0){ 299 if(!blockLst[(rx-1)*blockCol+cx+1].cutted) 300 leftGo = false; 301 } 302 if(leftGo) 303 //if(cx+1>=maxC || blockLst[(rx)*blockCol+cx+2].cutted || (rx < maxC && !blockLst[(rx+1)*blockCol+cx+2].cutted) || (rx>0 && !blockLst[(rx-1)*blockCol+cx+2].cutted)) 304 randomLst.push({r:0,c:1}); 305 } 306 if(cx != 0 && !blockLst[(rx)*blockCol+cx-1].cutted) // right 307 //if(cx-1<=0 || blockLst[(rx)*blockCol+cx-2].cutted || (rx < maxC && !blockLst[(rx+1)*blockCol+cx-2].cutted) || (rx>0 && !blockLst[(rx-1)*blockCol+cx-2].cutted)) 308 randomLst.push({r:0,c:-1}); 309 if(randomLst.length == 1) 310 { 311 rx += randomLst[0].r; 312 cx += randomLst[0].c; 313 }else if(randomLst.length > 1){ 314 var i = parseInt(Math.random() * randomLst.length); 315 rx += randomLst[i].r; 316 cx += randomLst[i].c; 317 }else if(randomLst.length == 0){ 318 goOn = false; 319 } 320 321 if(cutOverNum >= blockLst.length){ 322 goOn = false; 323 picCutfinish = true; 324 } 325 //if(stop >= 101){goOn = false;} 326 } 327 //console.log(cuttedBlocksLst); 328 //test to draw all blocks 329 for(i=0;i<cuttedBlocksLst.length;i++){ 330 for (j=0; j<cuttedBlocksLst[i].blockLst.length; j++) 331 { 332 cuttedBlocksLst[i].blockLst[j].draw(); 333 } 334 } 335 // big while to finish all loop 336 if(picCutfinish){ 337 console.log(time); 338 break; 339 }else{ 340 CGM001canvasObj.context.clearRect(0,0,CGM001canvasObj.width,CGM001canvasObj.height); 341 CGM001canvasObj.context.putImageData(CGM001canvasOffBGObj.context.getImageData(0, 0, CGM001canvasOffBGObj.width, CGM001canvasOffBGObj.height), 0, 0); 342 time++; 343 //console.log(time); 344 } 345 } 346 } 347 348 function initList(){ 349 var cuttedBlocksLstTmp; 350 for(cbli = 0; cbli < cuttedBlocksLst.length; cbli++){ 351 cuttedBlocksLstTmp = null; 352 cuttedBlocksLstTmp = cuttedBlocksLst[cbli]; 353 cuttedBlocksLstTmp.calcMinXY(); 354 cuttedBlocksLstTmp.calcType(); 355 //console.log((cbli+1)+"/"+cuttedBlocksLst.length); 356 } 357 358 for(i=0;i<cuttedBlocksLst[0].type.length;i++){ 359 //for(j=0;j<cuttedBlocksLst[0].type[i].length;j++){ 360 //console.log(cuttedBlocksLst[0].type[i][0],cuttedBlocksLst[0].type[i][1],cuttedBlocksLst[0].type[i][2],cuttedBlocksLst[0].type[i][3]); 361 //} 362 } 363 //console.log(cuttedBlocksLst[0].blockLst[0].tag,cuttedBlocksLst[0].blockLst[1].tag,cuttedBlocksLst[0].blockLst[2].tag,cuttedBlocksLst[0].blockLst[3].tag,'index:',cuttedBlocksLst[0].typeNo,cuttedBlocksLst[0].typeRoateNo); 364 365 /*cuttedBlocksLst[0].rotateBlocks(5); 366 367 for(i=0;i<cuttedBlocksLst[0].type.length;i++){ 368 //for(j=0;j<cuttedBlocksLst[0].type[i].length;j++){ 369 console.log(cuttedBlocksLst[0].type[i][0],cuttedBlocksLst[0].type[i][1],cuttedBlocksLst[0].type[i][2],cuttedBlocksLst[0].type[i][3]); 370 //} 371 } 372 console.log('rotate:', cuttedBlocksLst[0].rotate);*/ 373 // sort the down order 374 //blocksOrder 375 var sortCuttedBlocksTmp = [[],[]]; 376 var maxYTmp = cuttedBlocksLst[0].maxY; 377 var sortj = 0,sorti=0; 378 for(sortiTmp=0;sortiTmp<cuttedBlocksLst.length;sortiTmp++){ 379 if(maxYTmp != cuttedBlocksLst[sortiTmp].maxY){sortj++;sorti=0;sortCuttedBlocksTmp.push([]);maxYTmp = cuttedBlocksLst[sortiTmp].maxY;} 380 sortCuttedBlocksTmp[sortj].push([]); 381 sortCuttedBlocksTmp[sortj][sorti] = {no:sortiTmp,typeFirst:cuttedBlocksLst[sortiTmp].typeFirst}; 382 sorti++; 383 } 384 /*console.log(sortCuttedBlocksTmp);*/ 385 386 var blocksOrderColTmp = [[], []]; 387 388 for (x = 0; x < sortCuttedBlocksTmp.length; x++) { 389 blocksOrderRow.push([[],[],[]]); 390 } 391 var addX = 0; 392 for(x=0;x<sortCuttedBlocksTmp.length;x++){ 393 for(y=0;y<sortCuttedBlocksTmp[x].length;y++){ 394 // 395 if (sortCuttedBlocksTmp[x][y].typeFirst == 3) { 396 if (blocksOrderRow.length - 1 > x + 2) { 397 addX = x + 2; 398 } else if (blocksOrderRow.length - 1 > x + 1) { 399 addX = x + 2; 400 } else { addX = x;} 401 blocksOrderRow[addX][sortCuttedBlocksTmp[x][y].typeFirst - 3].push(sortCuttedBlocksTmp[x][y].no); 402 } else { 403 blocksOrderRow[x][sortCuttedBlocksTmp[x][y].typeFirst].push(sortCuttedBlocksTmp[x][y].no); 404 } 405 } 406 /*console.log("blocksOrderColTmp",blocksOrderColTmp);*/ 407 //blocksOrderRow[x]=blocksOrderColTmp; 408 } 409 for(xx=0;xx<blocksOrderRow.length;xx++){ 410 //for(yy=0;yy<blocksOrderRow[xx].length;yy++) 411 //console.log(xx,yy,":",xx,blocksOrderRow[xx][yy]); 412 } 413 //gameOverFlg = true; 414 } 415 416 // Animation..................................................... 417 // select the block 418 var drawBlocks = null; 419 var drawBlocksRow = 0; 420 var drawBlocksCol = 0; 421 var drawBlocksFirst = 0; 422 var paused = false; 423 var gameOverFlg = false; 424 var initDownBlockOverFlg = false; 425 var calTmpCol123 = []; 426 var calTmpCol123Tmp = []; 427 428 // move and change the block 429 var operationLst = []; 430 var moveRotate = 0; 431 var moveX = 0; 432 var moveY = 0; 433 var getNew = true; 434 435 // fps -> time 436 437 var lastFpsUpdateTime = 0; 438 439 function animate(time) { 440 if (!paused) { 441 /*context.clearRect(0,0,canvas.width,canvas.height); 442 drawBackground(); 443 update(); 444 draw();*/ 445 updateCanvas(); 446 drawCanvas(); 447 if (!gameOverFlg) { 448 window.requestNextAnimationFrame(animate); 449 //console.log(drawBlocksRow,blocksOrderRow.length-1,"goon",gameOverFlg); 450 }else{ 451 console.log(drawBlocksRow,blocksOrderRow.length-1,"stop",gameOverFlg); 452 } 453 } 454 } 455 456 function initDownBlocks(){ 457 drawBlocks = null; 458 while(drawBlocks==null && !initDownBlockOverFlg){ 459 if(drawBlocksRow < blocksOrderRow.length-1){ 460 if(drawBlocksCol < 3){ 461 if(blocksOrderRow[drawBlocksRow][drawBlocksCol].length > drawBlocksFirst){ 462 //decide which one! 463 var calTmpColOrg = blocksOrderRow[drawBlocksRow][drawBlocksCol]; 464 var selectIndex = 0; 465 var selectedNo = 0; 466 //tmp init 467 if(calTmpCol123.length == 0){ 468 for(i123 = 0;i123<calTmpColOrg.length;i123++){ 469 calTmpCol123.push(calTmpColOrg[i123]); 470 calTmpCol123Tmp.push(calTmpColOrg[i123]); 471 } 472 } 473 //console.log("in:",calTmpCol123); 474 switch(drawBlocksCol){ 475 case 1: 476 //select 477 selectIndex = calTmpCol123.length-1; 478 break; 479 case 0: 480 case 2: 481 default: 482 //select 483 selectIndex = parseInt(Math.random() * (calTmpCol123.length-1)); 484 break; 485 } 486 selectedNo = calTmpCol123[selectIndex]; 487 //delete tmp 488 calTmpCol123 = []; 489 for(i123=0;i123<calTmpCol123Tmp.length;i123++){ 490 if(selectIndex != i123){ 491 calTmpCol123.push(calTmpCol123Tmp[i123]); 492 } 493 } 494 //copy to tmp 495 calTmpCol123Tmp = []; 496 for(i123=0;i123<calTmpCol123.length;i123++){ 497 calTmpCol123Tmp.push(calTmpCol123[i123]); 498 } 499 drawBlocks = cuttedBlocksLst[selectedNo]; 500 501 //console.log("aa",drawBlocks.typeNo,drawBlocks.typeRoateNo,drawBlocks.rotate ); 502 var initRotateTime = parseInt(Math.random() * 3); 503 // initRotateTime = 0; test 504 if(initRotateTime>=1){ 505 //console.log('step1',drawBlocks.typeNo ,drawBlocks.typeRoateNo ,drawBlocks.rotate,drawBlocks.gorotate); 506 //drawBlocks.typeRoateNo = (drawBlocks.typeRoateNo + initRotateTime) % 4; 507 drawBlocks.gorotate = (initRotateTime * 90) % 360; 508 //console.log('step2',drawBlocks.typeNo ,drawBlocks.typeRoateNo ,drawBlocks.rotate,drawBlocks.gorotate); 509 //drawBlocks.gorotate = (initRotateTime * 90) % 360; 510 } 511 //drawBlocks.gorotate = drawBlocks.rotate; 512 //console.log("aa",drawBlocks.typeNo,drawBlocks.typeRoateNo,drawBlocks.rotate ); 513 514 //console.log("out:",calTmpCol123,selectIndex); 515 //console.log("selectNo",selectedNo); 516 drawBlocksFirst++; 517 // crash check(gameOver) 518 drawBlocks.godisY = 0; 519 drawBlocks.godisX = 0; 520 drawBlocks.gorotate = drawBlocks.gorotate; 521 if(drawBlocks.testCrash(blockBoxLst)){ 522 gameOverFlg = true; 523 } 524 //console.log('step3',drawBlocks.typeNo ,drawBlocks.typeRoateNo ,drawBlocks.rotate,drawBlocks.gorotate); 525 drawBlocks.godisY = 0; 526 drawBlocks.godisX = 0; 527 drawBlocks.gorotate = drawBlocks.gorotate; 528 if(drawBlocks.testCrash(blockBoxLst)){ 529 gameOverFlg = true; 530 } 531 //console.log('step4',drawBlocks.typeNo ,drawBlocks.typeRoateNo ,drawBlocks.rotate,drawBlocks.gorotate); 532 drawBlocks.draw(); 533 //gameOverFlg = true; 534 CGM001canvasOffObj.context.clearRect(0, 0, CGM001canvasOffObj.width, CGM001canvasOffObj.height); 535 CGM001canvasOffObj.context.drawImage(image, 0, 0, picWidth, picHeight); 536 drawBlocks.drawToOff(); 537 538 }else{ 539 drawBlocksFirst = 0; 540 drawBlocksCol++; 541 calTmpCol123 = []; 542 calTmpCol123Tmp = []; 543 } 544 }else{ 545 drawBlocksCol = 0; 546 drawBlocksRow++; 547 } 548 }else{ 549 initDownBlockOverFlg = true; 550 //console.log("over"); 551 } 552 } 553 } 554 function updateCanvas(){ 555 556 var now = (+new Date); 557 558 if (now - lastFpsUpdateTime > 800) { 559 lastFpsUpdateTime = now; 560 // action in one second 561 if (getNew) { 562 acSrc = acRootPath + failPath + parseInt(Math.random() * failSize) + ".png"; 563 initDownBlocks(); 564 if (initDownBlockOverFlg) { 565 clearCanvas(); 566 console.log("you Win!"); 567 568 acSrc = acRootPath + goodPath + parseInt(Math.random() * goodSize) + ".png"; 569 $("#" + acNiangId).attr("src", acSrc); 570 571 var overStr = "<div style='" + width + "px;position:absolute;left:10px;top:150px; text-align:center;'><span style='color:red;font-size:50px;font-weight:bold;'>恭喜,你赢啦!</span><br /><input type='button' value='再来一次' onclick='javascript: location.reload();' /></div>" 572 573 $("body").append($(overStr)); 574 $("#" + bgId).hide(); 575 $("#" + idC).hide(); 576 $("#" + stsId).hide(); 577 gameOverFlg = true; 578 return; 579 } 580 moveX = 0; 581 moveY = 0; 582 moveRotate = drawBlocks.rotate; 583 getNew = false; 584 currB++; 585 $("#" + countId).html("第 " + currB + " 块/共 " + countB + " 块"); 586 $("#" + stsId).css({ 'left': ($("#" + stsId).width() + 10) * -1 }); 587 } else { 588 acSrc = acRootPath + nomalPath + parseInt(Math.random() * nomalSize) + ".png"; 589 } 590 $("#" + acNiangId).attr("src",acSrc); 591 if(!gameOverFlg){ 592 if(initDownBlockOverFlg || drawBlocks==null){ 593 gameOverFlg = true; 594 moveX = 0; 595 moveY = 0; 596 moveRotate = 0; 597 return; 598 } 599 moveY += drawBlocks.blockSize; 600 drawBlocks.godisX = moveX; 601 drawBlocks.godisY = moveY; 602 drawBlocks.gorotate = moveRotate; 603 //peng zhuang 604 drawBlocks.crash(blockBoxLst); 605 //console.log(drawBlocks.crashFlg,drawBlocks.doneFlg); 606 //mei you peng zhuang 607 608 // peng zhuang 609 saveClearCanvas(); 610 //drawBlocks.draw(); 611 //drawBlocks.blockAgainFlg=false; 612 if (drawBlocks.blockAgainFlg) { 613 acSrc = acRootPath + failPath + parseInt(Math.random() * failSize) + ".png"; 614 $("#" + acNiangId).attr("src", acSrc); 615 drawBlocks.disX = 0; 616 drawBlocks.disY = 0; 617 drawBlocks.godisX = 0; 618 drawBlocks.godisY = 0; 619 moveX = 0; 620 moveY = 0; 621 drawBlocks.doneFlg = false; 622 drawBlocks.crashFlg = false; 623 drawBlocks.blockAgainFlg = false; 624 failB++; 625 $("#" + failCountId).html(failB > maxFail ? maxMsg : failB); 626 $("#" + stsId).css({ 'left': ($("#" + stsId).width() + 10) * -1 }); 627 } else if (drawBlocks.doneFlg || drawBlocks.crashFlg) { 628 getNew = true; 629 acSrc = acRootPath + goodPath + parseInt(Math.random() * goodSize) + ".png"; 630 $("#" + acNiangId).attr("src", acSrc); 631 fixB++; 632 $("#" + fixCountId).html(fixB); 633 $("#" + stsId).css({ 'left': ($("#" + stsId).width() + 10) * -1 }); 634 } else { 635 drawBlocks.draw(); 636 } 637 } else {drawBlocks.draw();} 638 639 } 640 } 641 642 function drawCanvas(){} 643 644 function onKeyUp(e){ 645 if(drawBlocks!=null){ 646 var gomoveX; 647 var gomoveY; 648 var gomoveRotate; 649 var currKey = 0,e=e||e.event; 650 currKey = e.keyCode || e.which || e.charCode; 651 var keyName = String.fromCharCode(currKey); 652 gomoveRotate = drawBlocks.rotate; 653 gomoveX = drawBlocks.disX; 654 gomoveY = drawBlocks.disY; 655 switch(currKey){ 656 case 38: 657 //up 658 gomoveRotate =(drawBlocks.rotate + 90); 659 break; 660 case 40: 661 //down 662 gomoveY = drawBlocks.disY + blockSize; 663 break; 664 case 39: 665 //right 666 gomoveX =drawBlocks.disX + blockSize; 667 break; 668 case 37: 669 //left 670 gomoveX =drawBlocks.disX - blockSize; 671 break; 672 default: 673 break; 674 } 675 drawBlocks.godisY = gomoveY; 676 drawBlocks.godisX = gomoveX; 677 drawBlocks.gorotate = gomoveRotate; 678 //console.log("inp",drawBlocks.rotate,gomoveRotate); 679 if(drawBlocks.testCrash(blockBoxLst)){ 680 681 } else { 682 acSrc = acRootPath + goodPath + parseInt(Math.random() * goodSize) + ".png"; 683 $("#" + acNiangId).attr("src", acSrc); 684 moveX = gomoveX; 685 moveY = gomoveY; 686 moveRotate = gomoveRotate; 687 drawBlocks.crash(blockBoxLst); 688 saveClearCanvas(); 689 drawBlocks.draw(); 690 } 691 } 692 } 693 694 function saveClearCanvas(){ 695 CGM001canvasObj.context.clearRect(0,0,CGM001canvasObj.width,CGM001canvasObj.height); 696 CGM001canvasObj.context.putImageData(CGM001canvasOffObjAnimation.context.getImageData(0,0,CGM001canvasOffObjAnimation.width,CGM001canvasOffObjAnimation.height),0,0); 697 };
blockTypeData:
1 // blocks type 2 // 1 zi 3 var type1_1 = [ 4 [1,0,0,0], 5 [1,0,0,0], 6 [1,0,0,0], 7 [1,0,0,0]]; 8 var type1_2 = [ 9 [1,1,1,1], 10 [0,0,0,0], 11 [0,0,0,0], 12 [0,0,0,0]]; 13 var type1 = [type1_1,type1_2]; 14 var typeRoate1_1 = [ 15 [1,0,0,0], 16 [2,0,0,0], 17 [3,0,0,0], 18 [4,0,0,0]]; 19 var typeRoateXY1_1 = [ 20 {r:0,c:0}, 21 {r:0,c:0}, 22 {r:1,c:0}, 23 {r:2,c:0}, 24 {r:3,c:0} 25 ]; 26 var typeFirst1_1 = 0; 27 var typeRoate1_2 = [ 28 [4,3,2,1], 29 [0,0,0,0], 30 [0,0,0,0], 31 [0,0,0,0]]; 32 var typeRoateXY1_2 = [ 33 {r:0,c:0}, 34 {r:0,c:3}, 35 {r:0,c:2}, 36 {r:0,c:1}, 37 {r:0,c:0} 38 ]; 39 var typeFirst1_2 = 0; 40 var typeRoate1_3 = [ 41 [4,0,0,0], 42 [3,0,0,0], 43 [2,0,0,0], 44 [1,0,0,0]]; 45 var typeRoateXY1_3 = [ 46 {r:0,c:0}, 47 {r:3,c:0}, 48 {r:2,c:0}, 49 {r:1,c:0}, 50 {r:0,c:0} 51 ]; 52 var typeFirst1_3 = 0; 53 var typeRoate1_4 = [ 54 [1,2,3,4], 55 [0,0,0,0], 56 [0,0,0,0], 57 [0,0,0,0]]; 58 var typeRoateXY1_4 = [ 59 {r:0,c:0}, 60 {r:0,c:0}, 61 {r:0,c:1}, 62 {r:0,c:2}, 63 {r:0,c:3} 64 ]; 65 var typeFirst1_4 = 0; 66 var typeRoate1 = [typeRoate1_1,typeRoate1_2,typeRoate1_3,typeRoate1_4]; 67 var typeRoateXY1 = [typeRoateXY1_1,typeRoateXY1_2,typeRoateXY1_3,typeRoateXY1_4]; 68 var typeFirst1 = [typeFirst1_1,typeFirst1_2,typeFirst1_3,typeFirst1_4]; 69 // tian zi 70 var type2_1 = [ 71 [1,1,0,0], 72 [1,1,0,0], 73 [0,0,0,0], 74 [0,0,0,0]]; 75 var type2 = [type2_1]; 76 var typeRoate2_1 = [ 77 [1,2,0,0], 78 [4,3,0,0], 79 [0,0,0,0], 80 [0,0,0,0]]; 81 var typeRoateXY2_1 = [ 82 {r:0,c:0}, 83 {r:0,c:0}, 84 {r:0,c:1}, 85 {r:1,c:1}, 86 {r:1,c:0} 87 ]; 88 var typeFirst2_1 = 0; 89 var typeRoate2_2 = [ 90 [4,1,0,0], 91 [3,2,0,0], 92 [0,0,0,0], 93 [0,0,0,0]]; 94 var typeRoateXY2_2 = [ 95 {r:0,c:0}, 96 {r:0,c:1}, 97 {r:1,c:1}, 98 {r:1,c:0}, 99 {r:0,c:0} 100 ]; 101 var typeFirst2_2 = 0; 102 var typeRoate2_3 = [ 103 [3,4,0,0], 104 [2,1,0,0], 105 [0,0,0,0], 106 [0,0,0,0]]; 107 var typeRoateXY2_3 = [ 108 {r:0,c:0}, 109 {r:1,c:1}, 110 {r:1,c:0}, 111 {r:0,c:0}, 112 {r:0,c:1} 113 ]; 114 var typeFirst2_3 = 0; 115 var typeRoate2_4 = [ 116 [2,3,0,0], 117 [1,4,0,0], 118 [0,0,0,0], 119 [0,0,0,0]]; 120 var typeRoateXY2_4 = [ 121 {r:0,c:0}, 122 {r:1,c:0}, 123 {r:0,c:0}, 124 {r:0,c:1}, 125 {r:1,c:1} 126 ]; 127 var typeFirst2_4 = 0; 128 var typeRoate2 = [typeRoate2_1,typeRoate2_2,typeRoate2_3,typeRoate2_4]; 129 var typeRoateXY2 = [typeRoateXY2_1,typeRoateXY2_2,typeRoateXY2_3,typeRoateXY2_4]; 130 var typeFirst2 = [typeFirst2_1,typeFirst2_2,typeFirst2_3,typeFirst2_4]; 131 // L zi 132 var type3_1 = [ 133 [1,0,0,0], 134 [1,0,0,0], 135 [1,1,0,0], 136 [0,0,0,0]]; 137 var type3_2 = [ 138 [1,1,1,0], 139 [1,0,0,0], 140 [0,0,0,0], 141 [0,0,0,0]]; 142 var type3_3 = [ 143 [1,1,0,0], 144 [0,1,0,0], 145 [0,1,0,0], 146 [0,0,0,0]]; 147 var type3_4 = [ 148 [0,0,1,0], 149 [1,1,1,0], 150 [0,0,0,0], 151 [0,0,0,0]]; 152 var type3 = [type3_1,type3_2,type3_3,type3_4]; 153 var typeRoate3_1 = [ 154 [1,0,0,0], 155 [2,0,0,0], 156 [3,4,0,0], 157 [0,0,0,0]]; 158 var typeRoateXY3_1 = [ 159 {r:0,c:0}, 160 {r:0,c:0}, 161 {r:1,c:0}, 162 {r:2,c:0}, 163 {r:2,c:1} 164 ]; 165 var typeFirst3_1 = 0; 166 var typeRoate3_2 = [ 167 [3,2,1,0], 168 [4,0,0,0], 169 [0,0,0,0], 170 [0,0,0,0]]; 171 var typeRoateXY3_2 = [ 172 {r:0,c:0}, 173 {r:0,c:2}, 174 {r:0,c:1}, 175 {r:0,c:0}, 176 {r:1,c:0} 177 ]; 178 var typeFirst3_2 = 2; 179 var typeRoate3_3 = [ 180 [4,3,0,0], 181 [0,2,0,0], 182 [0,1,0,0], 183 [0,0,0,0]]; 184 var typeRoateXY3_3 = [ 185 {r:0,c:0}, 186 {r:2,c:1}, 187 {r:1,c:1}, 188 {r:0,c:1}, 189 {r:0,c:0} 190 ]; 191 var typeFirst3_3 = 3; 192 var typeRoate3_4 = [ 193 [0,0,4,0], 194 [1,2,3,0], 195 [0,0,0,0], 196 [0,0,0,0]]; 197 var typeRoateXY3_4 = [ 198 {r:0,c:0}, 199 {r:1,c:0}, 200 {r:1,c:1}, 201 {r:1,c:2}, 202 {r:0,c:2} 203 ]; 204 var typeFirst3_4 = 0; 205 var typeRoate3 = [typeRoate3_1,typeRoate3_2,typeRoate3_3,typeRoate3_4]; 206 var typeRoateXY3 = [typeRoateXY3_1,typeRoateXY3_2,typeRoateXY3_3,typeRoateXY3_4]; 207 var typeFirst3 = [typeFirst3_1,typeFirst3_2,typeFirst3_3,typeFirst3_4]; 208 // ~L zi 209 var type4_1 = [ 210 [0,1,0,0], 211 [0,1,0,0], 212 [1,1,0,0], 213 [0,0,0,0]]; 214 var type4_2 = [ 215 [1,0,0,0], 216 [1,1,1,0], 217 [0,0,0,0], 218 [0,0,0,0]]; 219 var type4_3 = [ 220 [1,1,0,0], 221 [1,0,0,0], 222 [1,0,0,0], 223 [0,0,0,0]]; 224 var type4_4 = [ 225 [1,1,1,0], 226 [0,0,1,0], 227 [0,0,0,0], 228 [0,0,0,0]]; 229 var type4 = [type4_1,type4_2,type4_3,type4_4]; 230 var typeRoate4_1 = [ 231 [0,1,0,0], 232 [0,2,0,0], 233 [4,3,0,0], 234 [0,0,0,0]]; 235 var typeRoateXY4_1 = [ 236 {r:0,c:0}, 237 {r:0,c:1}, 238 {r:1,c:1}, 239 {r:2,c:1}, 240 {r:2,c:0} 241 ]; 242 var typeFirst4_1 = 0; 243 var typeRoate4_2 = [ 244 [4,0,0,0], 245 [3,2,1,0], 246 [0,0,0,0], 247 [0,0,0,0]]; 248 var typeRoateXY4_2 = [ 249 {r:0,c:0}, 250 {r:1,c:2}, 251 {r:1,c:1}, 252 {r:1,c:0}, 253 {r:0,c:0} 254 ]; 255 var typeFirst4_2 = 0; 256 var typeRoate4_3 = [ 257 [3,4,0,0], 258 [2,0,0,0], 259 [1,0,0,0], 260 [0,0,0,0]]; 261 var typeRoateXY4_3 = [ 262 {r:0,c:0}, 263 {r:2,c:0}, 264 {r:1,c:0}, 265 {r:0,c:0}, 266 {r:0,c:1} 267 ]; 268 var typeFirst4_3 = 3; 269 var typeRoate4_4 = [ 270 [1,2,3,0], 271 [0,0,4,0], 272 [0,0,0,0], 273 [0,0,0,0]]; 274 var typeRoateXY4_4 = [ 275 {r:0,c:0}, 276 {r:0,c:0}, 277 {r:0,c:1}, 278 {r:0,c:2}, 279 {r:1,c:2} 280 ]; 281 var typeFirst4_4 = 2; 282 var typeRoate4 = [typeRoate4_1,typeRoate4_2,typeRoate4_3,typeRoate4_4]; 283 var typeRoateXY4 = [typeRoateXY4_1,typeRoateXY4_2,typeRoateXY4_3,typeRoateXY4_4]; 284 var typeFirst4 = [typeFirst4_1,typeFirst4_2,typeFirst4_3,typeFirst4_4]; 285 // Z zi 286 var type5_1 = [ 287 [1,1,0,0], 288 [0,1,1,0], 289 [0,0,0,0], 290 [0,0,0,0]]; 291 var type5_2 = [ 292 [0,1,0,0], 293 [1,1,0,0], 294 [1,0,0,0], 295 [0,0,0,0]]; 296 var type5 = [type5_1,type5_2]; 297 var typeRoate5_1 = [ 298 [1,2,0,0], 299 [0,3,4,0], 300 [0,0,0,0], 301 [0,0,0,0]]; 302 var typeRoateXY5_1 = [ 303 {r:0,c:0}, 304 {r:0,c:0}, 305 {r:0,c:1}, 306 {r:1,c:1}, 307 {r:1,c:2} 308 ]; 309 var typeFirst5_1 = 1; 310 var typeRoate5_2 = [ 311 [0,1,0,0], 312 [3,2,0,0], 313 [4,0,0,0], 314 [0,0,0,0]]; 315 var typeRoateXY5_2 = [ 316 {r:0,c:0}, 317 {r:0,c:1}, 318 {r:1,c:1}, 319 {r:1,c:0}, 320 {r:2,c:0} 321 ]; 322 var typeFirst5_2 = 1; 323 var typeRoate5_3 = [ 324 [4,3,0,0], 325 [0,2,1,0], 326 [0,0,0,0], 327 [0,0,0,0]]; 328 var typeRoateXY5_3 = [ 329 {r:0,c:0}, 330 {r:1,c:2}, 331 {r:1,c:1}, 332 {r:0,c:1}, 333 {r:0,c:0} 334 ]; 335 var typeFirst5_3 = 1; 336 var typeRoate5_4 = [ 337 [0,4,0,0], 338 [2,3,0,0], 339 [1,0,0,0], 340 [0,0,0,0]]; 341 var typeRoateXY5_4 = [ 342 {r:0,c:0}, 343 {r:2,c:0}, 344 {r:1,c:0}, 345 {r:1,c:1}, 346 {r:0,c:1} 347 ]; 348 var typeFirst5_4 = 1; 349 var typeRoate5 = [typeRoate5_1,typeRoate5_2,typeRoate5_3,typeRoate5_4]; 350 var typeRoateXY5 = [typeRoateXY5_1,typeRoateXY5_2,typeRoateXY5_3,typeRoateXY5_4]; 351 var typeFirst5 = [typeFirst5_1,typeFirst5_2,typeFirst5_3,typeFirst5_4]; 352 // ~Z zi 353 var type6_1 = [ 354 [0,1,1,0], 355 [1,1,0,0], 356 [0,0,0,0], 357 [0,0,0,0]]; 358 var type6_2 = [ 359 [1,0,0,0], 360 [1,1,0,0], 361 [0,1,0,0], 362 [0,0,0,0]]; 363 var type6 = [type6_1,type6_2]; 364 var typeRoate6_1 = [ 365 [0,3,4,0], 366 [1,2,0,0], 367 [0,0,0,0], 368 [0,0,0,0]]; 369 var typeRoateXY6_1 = [ 370 {r:0,c:0}, 371 {r:1,c:0}, 372 {r:1,c:1}, 373 {r:0,c:1}, 374 {r:0,c:2} 375 ]; 376 var typeFirst6_1 = 1; 377 var typeRoate6_2 = [ 378 [1,0,0,0], 379 [2,3,0,0], 380 [0,4,0,0], 381 [0,0,0,0]]; 382 var typeRoateXY6_2 = [ 383 {r:0,c:0}, 384 {r:0,c:0}, 385 {r:1,c:0}, 386 {r:1,c:1}, 387 {r:2,c:1} 388 ]; 389 var typeFirst6_2 = 1; 390 var typeRoate6_3 = [ 391 [0,2,1,0], 392 [4,3,0,0], 393 [0,0,0,0], 394 [0,0,0,0]]; 395 var typeRoateXY6_3 = [ 396 {r:0,c:0}, 397 {r:0,c:2}, 398 {r:0,c:1}, 399 {r:1,c:1}, 400 {r:1,c:0} 401 ]; 402 var typeFirst6_3 = 1; 403 var typeRoate6_4 = [ 404 [4,0,0,0], 405 [3,2,0,0], 406 [0,1,0,0], 407 [0,0,0,0]]; 408 var typeRoateXY6_4 = [ 409 {r:0,c:0}, 410 {r:2,c:1}, 411 {r:1,c:1}, 412 {r:1,c:0}, 413 {r:0,c:0} 414 ]; 415 var typeFirst6_4 = 1; 416 var typeRoate6 = [typeRoate6_1,typeRoate6_2,typeRoate6_3,typeRoate6_4]; 417 var typeRoateXY6 = [typeRoateXY6_1,typeRoateXY6_2,typeRoateXY6_3,typeRoateXY6_4]; 418 var typeFirst6 = [typeFirst6_1,typeFirst6_2,typeFirst6_3,typeFirst6_4]; 419 // T zi 420 var type7_1 = [ 421 [1,1,1,0], 422 [0,1,0,0], 423 [0,0,0,0], 424 [0,0,0,0]]; 425 var type7_2 = [ 426 [0,1,0,0], 427 [1,1,0,0], 428 [0,1,0,0], 429 [0,0,0,0]]; 430 var type7_3 = [ 431 [0,1,0,0], 432 [1,1,1,0], 433 [0,0,0,0], 434 [0,0,0,0]]; 435 var type7_4 = [ 436 [1,0,0,0], 437 [1,1,0,0], 438 [1,0,0,0], 439 [0,0,0,0]]; 440 var type7 = [type7_1,type7_2,type7_3,type7_4]; 441 var typeRoate7_1 = [ 442 [1,2,3,0], 443 [0,4,0,0], 444 [0,0,0,0], 445 [0,0,0,0]]; 446 var typeRoateXY7_1 = [ 447 {r:0,c:0}, 448 {r:0,c:0}, 449 {r:0,c:1}, 450 {r:0,c:2}, 451 {r:1,c:1} 452 ]; 453 var typeFirst7_1 = 2; 454 var typeRoate7_2 = [ 455 [0,1,0,0], 456 [4,2,0,0], 457 [0,3,0,0], 458 [0,0,0,0]]; 459 var typeRoateXY7_2 = [ 460 {r:0,c:0}, 461 {r:0,c:1}, 462 {r:1,c:1}, 463 {r:2,c:1}, 464 {r:1,c:0} 465 ]; 466 var typeFirst7_2 = 2; 467 var typeRoate7_3 = [ 468 [0,4,0,0], 469 [3,2,1,0], 470 [0,0,0,0], 471 [0,0,0,0]]; 472 var typeRoateXY7_3 = [ 473 {r:0,c:0}, 474 {r:1,c:2}, 475 {r:1,c:1}, 476 {r:1,c:0}, 477 {r:0,c:1} 478 ]; 479 var typeFirst7_3 = 0; 480 var typeRoate7_4 = [ 481 [3,0,0,0], 482 [2,4,0,0], 483 [1,0,0,0], 484 [0,0,0,0]]; 485 var typeRoateXY7_4 = [ 486 {r:0,c:0}, 487 {r:2,c:0}, 488 {r:1,c:0}, 489 {r:0,c:0}, 490 {r:1,c:1} 491 ]; 492 var typeFirst7_4 = 2; 493 var typeRoate7 = [typeRoate7_1,typeRoate7_2,typeRoate7_3,typeRoate7_4]; 494 var typeRoateXY7 = [typeRoateXY7_1,typeRoateXY7_2,typeRoateXY7_3,typeRoateXY7_4]; 495 var typeFirst7 = [typeFirst7_1,typeFirst7_2,typeFirst7_3,typeFirst7_4]; 496 497 var typeLst = [type1,type2,type3,type4,type5,type6,type7]; 498 var typeRoateLst = [typeRoate1,typeRoate2,typeRoate3,typeRoate4,typeRoate5,typeRoate6,typeRoate7]; 499 var typeRoateXYLst = [typeRoateXY1,typeRoateXY2,typeRoateXY3,typeRoateXY4,typeRoateXY5,typeRoateXY6,typeRoateXY7]; 500 var typeFirst = [typeFirst1,typeFirst2,typeFirst3,typeFirst4,typeFirst5,typeFirst6,typeFirst7];
XXXEntity等,懒得贴了。。。
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