• C#委托和事件的使用实例


    // 热水器
        public class Heater
        {
            private int temperature;
            public string type = "RealFire 001";       // 添加型号作为演示
            public string area = "China Xian";         // 添加产地作为演示
            //声明委托
            public delegate void BoiledEventHandler(Object sender, BoiledEventArgs e);
            public event BoiledEventHandler Boiled; //声明事件

            // 定义BoiledEventArgs类,传递给Observer所感兴趣的信息
            public class BoiledEventArgs : EventArgs
            {
                public readonly int temperature;
                public BoiledEventArgs(int temperature)
                {
                    this.temperature = temperature;
                }
            }
            // 可以供继承自 Heater 的类重写,以便继承类拒绝其他对象对它的监视
            protected virtual void OnBoiled(BoiledEventArgs e)
            {
                if (Boiled != null)
                { // 如果有对象注册
                    Boiled(this, e);  // 调用所有注册对象的方法
                }
            }

            // 烧水。(第一次调用该方法)
            public void BoilWater()
            {
                for (int i = 0; i <= 100; i++)
                {
                    temperature = i;
                    if (temperature > 98)
                    {
                        //建立BoiledEventArgs 对象。
                        BoiledEventArgs e = new BoiledEventArgs(temperature);
                        OnBoiled(e);  // 调用 OnBolied方法(触发事件的方法)
                    }
                }
            }
        }

        // 警报器
        public class Alarm
        {
            public void MakeAlert(Object sender, Heater.BoiledEventArgs e)
            {
                Heater heater = (Heater)sender;
                //访问 sender 中的公共字段
                Console.WriteLine("Alarm:{0} - {1}: ", heater.area, heater.type);
                Console.WriteLine("Alarm: 嘀嘀嘀,水已经 {0} 度了:", e.temperature);
                Console.WriteLine();
            }
        }

        // 显示器
        public class Display
        {
            public static void ShowMsg(Object sender, Heater.BoiledEventArgs e)
            {   //静态方法
                Heater heater = (Heater)sender;
                Console.WriteLine("Display:{0} - {1}: ", heater.area, heater.type);
                Console.WriteLine("Display:水快烧开了,当前温度:{0}度。", e.temperature);
                Console.WriteLine();
            }
        }

        class Program
        {
           public static void Main()
            {
                Heater heater = new Heater();
                Alarm alarm = new Alarm();

                heater.Boiled += alarm.MakeAlert;   //注册方法
                heater.Boiled += (new Alarm()).MakeAlert; //给匿名对象注册方法
                heater.Boiled += new Heater.BoiledEventHandler(alarm.MakeAlert); //也可以这么注册
                heater.Boiled += Display.ShowMsg;   //注册静态方法

                heater.BoilWater();   //烧水,会自动调用注册过对象的方法(按照顺序调用)
            }
        }

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  • 原文地址:https://www.cnblogs.com/wang726zq/p/2369775.html
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