• [转载]两个Form,一个Form中处理数据,另一个是ShowDialog()出来的上面就一个progressBar用来显示进度!! Virus


    //------------------------------------------------------------------------------
    /// <copyright from='1997' to='2001' company='Microsoft Corporation'>
    /// 版权所有 (c) Microsoft Corporation。保留所有权利。
    ///
    /// 此源代码仅作为 Microsoft 开发工具和/或联机文档
    /// 的补充。有关 Microsoft 代码示例的详细信息,请
    /// 参阅这些其他资料。

    ///
    /// </copyright>
    //------------------------------------------------------------------------------
    namespace Microsoft.Samples.WinForms.Cs.ThreadMarshal {
    using System;
    using System.ComponentModel;
    using System.Drawing;
    using System.Windows.Forms;
    using System.Threading;


    public class ThreadMarshal : System.Windows.Forms.Form {
    private System.ComponentModel.IContainer components;
    private System.Windows.Forms.Button button1;
    private System.Windows.Forms.Button button2;
    private System.Windows.Forms.ProgressBar progressBar1;

    private Thread timerThread;

    public ThreadMarshal() {

    // Windows 窗体设计器所必需的
    InitializeComponent();

    }

    //在背景线程上执行此函数 - 它封送处理调用以
    //将用户界面更新回前景线程
    public void ThreadProc() {

    try {
    MethodInvoker mi = new MethodInvoker(this.UpdateProgress);
    while (true) {
    //在窗体上调用 BeginInvoke
    this.BeginInvoke(mi);
    Thread.Sleep(500) ;
    }
    }
    //当该线程被主线程中断时引发 - 退出该循环
    catch (ThreadInterruptedException) {
    //只需退出....
    }
    catch (Exception) {
    }
    }

    //此函数是从背景线程调用的
    private void UpdateProgress() {

    //如果需要,重置启动
    if (progressBar1.Value == progressBar1.Maximum) {
    progressBar1.Value = progressBar1.Minimum ;
    }

    progressBar1.PerformStep() ;
    }

    //启动背景线程以更新进度栏
    private void button1_Click(object sender, System.EventArgs e) {
    StopThread();
    timerThread = new Thread(new ThreadStart(ThreadProc));
    timerThread.IsBackground = true;
    timerThread.Start();
    }

    //停止背景线程以更新进度栏
    private void button2_Click(object sender, System.EventArgs e) {
    StopThread();
    }

    //停止背景线程
    private void StopThread()
    {
    if (timerThread != null)
    {
    timerThread.Interrupt();
    timerThread = null;
    }
    }

    protected override void Dispose(bool disposing)
    {
    StopThread();
    if (disposing) {
    if (components != null) {
    components.Dispose();
    }
    }

    base.Dispose(disposing);
    }

    private void InitializeComponent()
    {
    this.button1 = new System.Windows.Forms.Button();
    this.button2 = new System.Windows.Forms.Button();
    this.progressBar1 = new System.Windows.Forms.ProgressBar();
    this.SuspendLayout();
    //
    // button1
    //
    this.button1.Font = new System.Drawing.Font("宋体", 9F, System.Drawing.FontStyle.Bold);
    this.button1.Location = new System.Drawing.Point(164, 74);
    this.button1.Name = "button1";
    this.button1.Size = new System.Drawing.Size(153, 46);
    this.button1.TabIndex = 1;
    this.button1.Text = "开始!";
    this.button1.Click += new System.EventHandler(this.button1_Click);
    //
    // button2
    //
    this.button2.Font = new System.Drawing.Font("宋体", 9F, System.Drawing.FontStyle.Bold);
    this.button2.Location = new System.Drawing.Point(328, 74);
    this.button2.Name = "button2";
    this.button2.Size = new System.Drawing.Size(153, 46);
    this.button2.TabIndex = 1;
    this.button2.Text = "停止!";
    this.button2.Click += new System.EventHandler(this.button2_Click);
    //
    // progressBar1
    //
    this.progressBar1.Font = new System.Drawing.Font("宋体", 8F, System.Drawing.FontStyle.Bold);
    this.progressBar1.Location = new System.Drawing.Point(13, 12);
    this.progressBar1.Name = "progressBar1";
    this.progressBar1.Size = new System.Drawing.Size(448, 46);
    this.progressBar1.TabIndex = 2;
    this.progressBar1.Text = "开始!";
    //
    // ThreadMarshal
    //
    this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
    this.ClientSize = new System.Drawing.Size(501, 135);
    this.Controls.AddRange(new System.Windows.Forms.Control[] {
    this.button1,
    this.button2,
    this.progressBar1});
    this.Name = "ThreadMarshal";
    this.Text = "已使用设计器生成";
    this.ResumeLayout(false);

    }

    [STAThread]
    public static void Main(string[] args) {
    Application.Run(new ThreadMarshal());
    }


    }
    }

    【Blog】http://virusswb.cnblogs.com/

    【MSN】jorden008@hotmail.com

    【说明】转载请标明出处,谢谢

    反馈文章质量,你可以通过快速通道评论:

  • 相关阅读:
    【心情】一天又一天
    【转】深度学习目标检测的整体架构描述(one-stage/two-stage/multi-stage)
    如何转载CSDN以及博客园的文章
    【转】Faster RCNN原理分析(二):Region Proposal Networks详解
    Lintcode 627
    遇黑中介打官司拿到房租的成功案例
    记录音视频不同步的问题及解决过程
    ffmpeg 使用笔记
    centos min安装后使用gclient
    剑指 Offer 26. 树的子结构
  • 原文地址:https://www.cnblogs.com/virusswb/p/854048.html
Copyright © 2020-2023  润新知