关于如何在Android上用FFmpeg+SDL2.0解码显示图像参考[原]如何在Android用FFmpeg+SDL2.0解码显示图像 ,本文是基于上述文章和[原]零基础学习视频解码之解码声音 来移植到Android设备上的,也是参考http://dranger.com/ffmpeg/tutorial03.html来编写的。只不过dranger的文章比较老了,FFmpeg很多接口变了,因此采用了最新的接口替换,并且采用FFmpeg+SDL2.0来做解码和输出。
博主的开发环境:Ubuntu 14.04 64位,Eclipse+CDT+ADT+NDK。
在文章开始之前假定你已经知道如何使用NDK编译FFmpeg,以及知道如何移植SDL2.0到Android平台上来并且知道如何解码显示图像了,如有不明白的可以参考文章开头的两篇文章。
工程中的目录结构和[原]如何在Android用FFmpeg+SDL2.0解码显示图像 一样,只是在其基础上继续添加功能而已。解码声音的原理可以参考http://dranger.com/ffmpeg/tutorial03.html
下面直接给出解码声音的代码内容:
/* * SDL_Lesson.c * * Created on: Aug 12, 2014 * Author: clarck */ #include <jni.h> #include <android/native_window_jni.h> #include "SDL.h" #include "SDL_thread.h" #include "SDL_events.h" #include "../include/logger.h" #include "../ffmpeg/include/libavcodec/avcodec.h" #include "../ffmpeg/include/libavformat/avformat.h" #include "../ffmpeg/include/libavutil/pixfmt.h" #include "../ffmpeg/include/libswscale/swscale.h" #define SDL_AUDIO_BUFFER_SIZE 1024 #define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio typedef struct PacketQueue { AVPacketList *first_pkt, *last_pkt; int nb_packets; int size; SDL_mutex *mutex; SDL_cond *cond; } PacketQueue; PacketQueue audioq; int quit = 0; void packet_queue_init(PacketQueue *q) { memset(q, 0, sizeof(PacketQueue)); q->mutex = SDL_CreateMutex(); q->cond = SDL_CreateCond(); } int packet_queue_put(PacketQueue *q, AVPacket *pkt) { AVPacketList *pkt1; if (av_dup_packet(pkt) < 0) { return -1; } pkt1 = av_malloc(sizeof(AVPacketList)); if (!pkt1) return -1; pkt1->pkt = *pkt; pkt1->next = NULL; SDL_LockMutex(q->mutex); if (!q->last_pkt) q->first_pkt = pkt1; else q->last_pkt->next = pkt1; q->last_pkt = pkt1; q->nb_packets++; q->size += pkt1->pkt.size; SDL_CondSignal(q->cond); SDL_UnlockMutex(q->mutex); return 0; } static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block) { AVPacketList *pkt1; int ret; SDL_LockMutex(q->mutex); for (;;) { if (quit) { ret = -1; break; } pkt1 = q->first_pkt; if (pkt1) { q->first_pkt = pkt1->next; if (!q->first_pkt) q->last_pkt = NULL; q->nb_packets--; q->size -= pkt1->pkt.size; *pkt = pkt1->pkt; av_free(pkt1); ret = 1; break; } else if (!block) { ret = 0; break; } else { SDL_CondWait(q->cond, q->mutex); } } SDL_UnlockMutex(q->mutex); return ret; } int audio_decode_frame(AVCodecContext *aCodecCtx, uint8_t *audio_buf, int buf_size) { static AVPacket pkt; static uint8_t *audio_pkt_data = NULL; static int audio_pkt_size = 0; static AVFrame frame; int len1, data_size = 0; for (;;) { while (audio_pkt_size > 0) { int got_frame = 0; len1 = avcodec_decode_audio4(aCodecCtx, &frame, &got_frame, &pkt); if (len1 < 0) { /* if error, skip frame */ audio_pkt_size = 0; break; } audio_pkt_data += len1; audio_pkt_size -= len1; if (got_frame) { data_size = frame.linesize[0]; /* data_size = av_samples_get_buffer_size(NULL, aCodecCtx->channels, frame.nb_samples, aCodecCtx->sample_fmt, 1); */ memcpy(audio_buf, frame.data[0], data_size); } if (data_size <= 0) { /* No data yet, get more frames */ continue; } /* We have data, return it and come back for more later */ return data_size; } if (pkt.data) av_free_packet(&pkt); if (quit) { return -1; } if (packet_queue_get(&audioq, &pkt, 1) < 0) { return -1; } audio_pkt_data = pkt.data; audio_pkt_size = pkt.size; } return 0; } void audio_callback(void *userdata, Uint8 *stream, int len) { AVCodecContext *aCodecCtx = (AVCodecContext *) userdata; int len1, audio_size; static uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2]; static unsigned int audio_buf_size = 0; static unsigned int audio_buf_index = 0; while (len > 0) { if (audio_buf_index >= audio_buf_size) { /* We have already sent all our data; get more */ audio_size = audio_decode_frame(aCodecCtx, audio_buf, sizeof(audio_buf)); if (audio_size < 0) { /* If error, output silence */ audio_buf_size = 1024; // arbitrary? memset(audio_buf, 0, audio_buf_size); } else { audio_buf_size = audio_size; } audio_buf_index = 0; } len1 = audio_buf_size - audio_buf_index; if (len1 > len) len1 = len; memcpy(stream, (uint8_t *) audio_buf + audio_buf_index, len1); len -= len1; stream += len1; audio_buf_index += len1; } } int main(int argc, char *argv[]) { char *file_path = argv[1]; LOGI("file_path:%s", file_path); AVFormatContext *pFormatCtx; AVCodecContext *pCodecCtx; AVCodec *pCodec; AVFrame *pFrame, *pFrameYUV; AVPacket *packet; uint8_t *out_buffer; AVCodecContext *aCodecCtx; AVCodec *aCodec; SDL_Texture *bmp = NULL; SDL_Window *screen = NULL; SDL_Rect rect; SDL_Event event; SDL_AudioSpec wanted_spec, spec; static struct SwsContext *img_convert_ctx; int videoStream, audioStream, i, numBytes; int ret, got_picture; av_register_all(); pFormatCtx = avformat_alloc_context(); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) { LOGE("Could not initialize SDL - %s. ", SDL_GetError()); exit(1); } if (avformat_open_input(&pFormatCtx, file_path, NULL, NULL) != 0) { LOGE("can't open the file. "); return -1; } if (avformat_find_stream_info(pFormatCtx, NULL) < 0) { LOGE("Could't find stream infomation. "); return -1; } videoStream = 1; audioStream = -1; for (i = 0; i < pFormatCtx->nb_streams; i++) { if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO) { videoStream = i; } if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO && audioStream < 0) { audioStream = i; } } LOGI("videoStream:%d", videoStream); if (videoStream == -1) { LOGE("Didn't find a video stream. "); return -1; } if (audioStream == -1) { LOGE("Didn't find a audio stream. "); return -1; } aCodecCtx = pFormatCtx->streams[audioStream]->codec; // Set audio settings from codec info wanted_spec.freq = aCodecCtx->sample_rate; wanted_spec.format = AUDIO_S16SYS; wanted_spec.channels = aCodecCtx->channels; wanted_spec.silence = 0; wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE; wanted_spec.callback = audio_callback; wanted_spec.userdata = aCodecCtx; if (SDL_OpenAudio(&wanted_spec, &spec) < 0) { LOGE("SDL_OpenAudio: %s ", SDL_GetError()); return -1; } aCodec = avcodec_find_decoder(aCodecCtx->codec_id); if (!aCodec) { LOGE("Unsupported codec! "); return -1; } avcodec_open2(aCodecCtx, aCodec, NULL); // audio_st = pFormatCtx->streams[index] packet_queue_init(&audioq); SDL_PauseAudio(0); pCodecCtx = pFormatCtx->streams[videoStream]->codec; pCodec = avcodec_find_decoder(pCodecCtx->codec_id); if (pCodec == NULL) { LOGE("Codec not found. "); return -1; } if (avcodec_open2(pCodecCtx, pCodec, NULL) < 0) { LOGE("Could not open codec. "); return -1; } pFrame = av_frame_alloc(); pFrameYUV = av_frame_alloc(); //---------------------------init sdl---------------------------// screen = SDL_CreateWindow("My Player Window", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, pCodecCtx->width, pCodecCtx->height, SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL); SDL_Renderer *renderer = SDL_CreateRenderer(screen, -1, 0); bmp = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_YV12, SDL_TEXTUREACCESS_STREAMING, pCodecCtx->width, pCodecCtx->height); //-------------------------------------------------------------// numBytes = avpicture_get_size(AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); out_buffer = (uint8_t *) av_malloc(numBytes * sizeof(uint8_t)); avpicture_fill((AVPicture *) pFrameYUV, out_buffer, AV_PIX_FMT_YUV420P, pCodecCtx->width, pCodecCtx->height); rect.x = 0; rect.y = 0; rect.w = pCodecCtx->width; rect.h = pCodecCtx->height; int y_size = pCodecCtx->width * pCodecCtx->height; packet = (AVPacket *) malloc(sizeof(AVPacket)); av_new_packet(packet, y_size); av_dump_format(pFormatCtx, 0, file_path, 0); while (av_read_frame(pFormatCtx, packet) >= 0) { if (packet->stream_index == videoStream) { ret = avcodec_decode_video2(pCodecCtx, pFrame, &got_picture, packet); if (ret < 0) { LOGE("decode error. "); return -1; } LOGI("got_picture:%d", got_picture); if (got_picture) { img_convert_ctx = sws_getContext(pCodecCtx->width, pCodecCtx->height, pCodecCtx->pix_fmt, pCodecCtx->width, pCodecCtx->height, AV_PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL); sws_scale(img_convert_ctx, (uint8_t const * const *) pFrame->data, pFrame->linesize, 0, pCodecCtx->height, pFrameYUV->data, pFrameYUV->linesize); sws_freeContext(img_convert_ctx); ////iPitch 计算yuv一行数据占的字节数 SDL_UpdateYUVTexture(bmp, &rect, pFrameYUV->data[0], pFrameYUV->linesize[0], pFrameYUV->data[1], pFrameYUV->linesize[1], pFrameYUV->data[2], pFrameYUV->linesize[2]); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, bmp, &rect, &rect); SDL_RenderPresent(renderer); } av_free_packet(packet); } else if (packet->stream_index == audioStream) { packet_queue_put(&audioq, packet); } else { av_free_packet(packet); } SDL_PollEvent(&event); switch (event.type) { case SDL_QUIT: SDL_Quit(); exit(0); break; default: break; } } SDL_DestroyTexture(bmp); av_free(out_buffer); av_free(pFrameYUV); avcodec_close(pCodecCtx); avformat_close_input(&pFormatCtx); return 0; }
这里看到的图像比较快以及声音和图像不同步,且声音噪音很大。原因是没有做声音和图像的同步处理,这里不同步也很正常。关于噪音很大,是有一个小细节的处理不到位造成的。