• Kinect for windows的脸部识别


    需要引入的dll:

    需要将下面两个dll复制到当前路径

    Kinect for windows提供了脸部识别的功能,可以识出人脸。主要是通过FaceTrackFrame类的GetTriangles()来得到一个三角形数组,这个三角形数组就是给成人面部的基本形状,并且组成的效果是立体的(可以这样理解,可以把3D都拆成三角形来表示,看上去像3D,但其实是2D),这个数组的每个元素都存放着三个整数,分别代码三角形的第一个点,第二个点和第三个点。FaceTrackFrameGetProjected3DShape方法,可以获取一组坐标信息,这样就可以结合三角形数组元素中的点作为索引,从本方法的坐标集合中取出每个三角形的坐标点来了,就可以绘制这些三角形,就可以组成一个人脸的网络3D效果图了。

    本例是从色彩摄像头中获取彩色数据流,并显示到窗体上,再通过FaceTracker得到得到脸部3D信息,并用GDI+的方式把网络图形画到窗体上,这时就可以在真实图像上看到浮着一张网络的面套。同时可以得出脸部交汇最多的坐标,并用GDI+添加上不同有色彩,同时还可以得到人体面部和Kinect 正面的偏差,即人头是否竖直,有没有偏上一边等角度信息。

    using System;  
    using System.Collections.Generic;  
    using System.ComponentModel;  
    using System.Data;  
    using System.Drawing;  
    using System.Linq;  
    using System.Text;  
    using System.Threading.Tasks;  
    using System.Windows.Forms;  
     
    using Microsoft.Kinect;  
    using Microsoft.Kinect.Toolkit;  
    using Microsoft.Kinect.Toolkit.FaceTracking;  
    using System.Threading;  
    using System.IO;  
    using System.Drawing.Imaging;  
     
     
    namespace Face  
    {  
        public partial class Form1 : Form  
        {  
            public Form1()  
            {  
                InitializeComponent();  
            }  
     
            KinectSensor ks = null;  
            private void Form1_Load(object sender, EventArgs e)  
            {  
                //让winform窗体刷新不闪动  
                this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);  
                this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);  
                this.SetStyle(ControlStyles.UserPaint, true);  
                this.SetStyle(ControlStyles.DoubleBuffer, true);  
                //找到连接的Kinect设备  
                foreach (var ks in KinectSensor.KinectSensors)  
                {  
                    if (ks.Status == KinectStatus.Connected)  
                    {  
                        this.ks = ks;  
                    }  
                }  
                //开启色彩流,深度流,骨骼流的跟踪  
                if (this.ks != null)  
                {  
                    this.ks.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30);  
                    this.ks.DepthStream.Enable(DepthImageFormat.Resolution320x240Fps30);  
                    this.ks.DepthStream.Range = DepthRange.Near;  
                    this.ks.SkeletonStream.EnableTrackingInNearRange = true;  
                    this.ks.SkeletonStream.TrackingMode = SkeletonTrackingMode.Seated;  
                    this.ks.SkeletonStream.Enable();  
                    //订阅跟踪数据读取事件  
                    this.ks.AllFramesReady += OnAllFramesReady;  
                    ks.Start();  
                }  
            }  
     
            //这个方法很重要,就是重绘人脸跟踪采集到的数据  
            protected override void OnPaint(PaintEventArgs e)  
            {  
                base.OnPaint(e);  
                foreach (SkeletonFaceTracker faceInformation in this.trackedSkeletons.Values)  
                {  
                    //第一个参数为当前窗体为画布,第二个是添加采集到的信息到listbox中,这个方法画识别到脸部的信息  
                    faceInformation.DrawFaceModel(e.Graphics, Messbox_LB);  
                }  
            }  
     
            //定义脸部识别的集合  
            private readonly Dictionary<int, SkeletonFaceTracker> trackedSkeletons = new Dictionary<int, SkeletonFaceTracker>();  
            //色彩流字节数组  
            private byte[] colorImage;  
            private ColorImageFormat colorImageFormat = ColorImageFormat.Undefined;  
            //深度流字节数组  
            private short[] depthImage;  
            private DepthImageFormat depthImageFormat = DepthImageFormat.Undefined;  
            //骨骼信息数组  
            private Skeleton[] skeletonData;  
     
     
            private void OnAllFramesReady(object sender, AllFramesReadyEventArgs allFramesReadyEventArgs)  
            {  
                ColorImageFrame colorImageFrame = null;  
                DepthImageFrame depthImageFrame = null;  
                SkeletonFrame skeletonFrame = null;  
                try 
                {  
                    colorImageFrame = allFramesReadyEventArgs.OpenColorImageFrame();     //接到色彩流对框架  
                    depthImageFrame = allFramesReadyEventArgs.OpenDepthImageFrame();     //接到深度流对框架  
                    skeletonFrame = allFramesReadyEventArgs.OpenSkeletonFrame();     //接到骨骼流对框架  
     
                    if (colorImageFrame == null || depthImageFrame == null || skeletonFrame == null)  
                    {  
                        return;  
                    }  
                      
                    if (this.depthImageFormat != depthImageFrame.Format)  
                    {  
                        this.ResetFaceTracking();  
                        this.depthImage = null;  
                        this.depthImageFormat = depthImageFrame.Format;  
                    }  
     
                    if (this.colorImageFormat != colorImageFrame.Format)  
                    {  
                        this.ResetFaceTracking();  
                        this.colorImage = null;  
                        this.colorImageFormat = colorImageFrame.Format;  
                    }  
                    if (this.depthImage == null)  
                    {  
                        this.depthImage = new short[depthImageFrame.PixelDataLength];  
                    }  
     
                    if (this.colorImage == null)  
                    {  
                        this.colorImage = new byte[colorImageFrame.PixelDataLength];  
                    }  
     
                    if (this.skeletonData == null || this.skeletonData.Length != skeletonFrame.SkeletonArrayLength)  
                    {  
                        this.skeletonData = new Skeleton[skeletonFrame.SkeletonArrayLength];  
                    }  
                    //获取各种数据流信息  
                    colorImageFrame.CopyPixelDataTo(this.colorImage);  
                    depthImageFrame.CopyPixelDataTo(this.depthImage);  
                    skeletonFrame.CopySkeletonDataTo(this.skeletonData);  
                    //清空列表信息  
                    Messbox_LB.Items.Clear();  
                    //编历骨骼流  
                    foreach (Skeleton skeleton in this.skeletonData)  
                    {  
                        //找到有效的骨骼信息  
                        if (skeleton.TrackingState == SkeletonTrackingState.Tracked  
                            || skeleton.TrackingState == SkeletonTrackingState.PositionOnly)  
                        {  
                            if (!this.trackedSkeletons.ContainsKey(skeleton.TrackingId))  
                            {  
                                //添加骨骼信息到集合中  
                                this.trackedSkeletons.Add(skeleton.TrackingId, new SkeletonFaceTracker());  
                            }  
                            // 得到脸部识别对象  
                            SkeletonFaceTracker skeletonFaceTracker;  
                            if (this.trackedSkeletons.TryGetValue(skeleton.TrackingId, out skeletonFaceTracker))  
                            {  
                                //把获取的数据流的相关信息传给OnFrameReady方法  
                                skeletonFaceTracker.OnFrameReady(Messbox_LB, this.ks, colorImageFormat, colorImage, depthImageFormat, depthImage, skeleton);  
                                skeletonFaceTracker.LastTrackedFrame = skeletonFrame.FrameNumber;  
                            }  
                        }  
                    }  
                    //这个刷新会触发窗体的重画,OnPaint方法会被调用。  
                    this.Refresh();  
                    //把色彩流转转成位图显示成窗体的背景  
                    this.BackgroundImage = ToGrayBitmap(colorImage, 640, 480);  
     
                }  
                finally 
                {  
                    if (colorImageFrame != null)  
                    {  
                        colorImageFrame.Dispose();  
                    }  
                    if (depthImageFrame != null)  
                    {  
                        depthImageFrame.Dispose();  
                    }  
                    if (skeletonFrame != null)  
                    {  
                        skeletonFrame.Dispose();  
                    }  
                }  
            }  
            //把色采流数据转成位图返回  
            public static Bitmap ToGrayBitmap(byte[] rawValues, int width, int height)  
            {  
                //定议转换图片的格式,一个像素占32个,前24位为红绿蓝,后8位为空  
                PixelFormat pf = PixelFormat.Format32bppRgb;  
                //申请目标位图的变量  
                Bitmap bmp = new Bitmap(width, height, pf);  
                //将其内存区域锁定   
                BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, pf);  
                //获取位图的起始地址  
                IntPtr iptr = bmpData.Scan0;  
                //用Marshal的Copy方法,将色彩流字节数组复制到BitmapData中   
                System.Runtime.InteropServices.Marshal.Copy(rawValues, 0, iptr, rawValues.Length);  
                //释放锁  
                bmp.UnlockBits(bmpData);  
                return bmp;  
            }  
            //重新设置识别对象  
            private void ResetFaceTracking()  
            {  
                foreach (int trackingId in new List<int>(this.trackedSkeletons.Keys))  
                {  
                    this.RemoveTracker(trackingId);  
                }  
            }  
            //从集合中移动识别信息  
            private void RemoveTracker(int trackingId)  
            {  
                this.trackedSkeletons[trackingId].Dispose();  
                this.trackedSkeletons.Remove(trackingId);  
            }  
     
            private void Form1_FormClosing(object sender, FormClosingEventArgs e)  
            {  
                if (this.ks.Status == KinectStatus.Connected)  
                {  
                    ks.Stop();  
                }  
            }  
            //定义脸识别类  
            class SkeletonFaceTracker : IDisposable  
            {  
                //定义脸部识别形状三角形数组  
                private static FaceTriangle[] faceTriangles;  
                //脸部识别坐标点集合  
                private EnumIndexableCollection<FeaturePoint, Microsoft.Kinect.Toolkit.FaceTracking.PointF> facePoints;  
                //脸部跟踪类  
                private FaceTracker faceTracker;  
                //定义识别成功标识  
                private bool lastFaceTrackSucceeded;  
                //骨骼跟踪状态  
                private SkeletonTrackingState skeletonTrackingState;  
     
                public int LastTrackedFrame { get; set; }  
     
                public void Dispose()  
                {  
                    if (this.faceTracker != null)  
                    {  
                        this.faceTracker.Dispose();  
                        this.faceTracker = null;  
                    }  
                }  
                //用来把识别的信息绘制出来  
                public void DrawFaceModel(Graphics graphics, ListBox lb)  
                {  
                    if (!this.lastFaceTrackSucceeded || this.skeletonTrackingState != SkeletonTrackingState.Tracked)  
                    {  
                        return;  
                    }  
     
                    List<System.Drawing.PointF> faceModelPts = new List<System.Drawing.PointF>();  
     
                    for (int i = 0; i < this.facePoints.Count; i++)  
                    {  
                        faceModelPts.Add(new System.Drawing.PointF(this.facePoints[i].X + 0.5f, this.facePoints[i].Y + 0.5f));  
                    }  
                    System.Drawing.Pen pen = new System.Drawing.Pen(System.Drawing.Color.Green);  
     
                    List<System.Drawing.PointF> list = new List<System.Drawing.PointF>();  
                    //遍历所有的三角形,分别画三角形  
                    for (int i = 0; i < faceTriangles.Count(); i++)  
                    {  
                        System.Drawing.PointF[] pointFarr = new System.Drawing.PointF[4];  
                        pointFarr[0] = faceModelPts[faceTriangles[i].First];  
                        pointFarr[1] = faceModelPts[faceTriangles[i].Second];  
                        pointFarr[2] = faceModelPts[faceTriangles[i].Third];  
                        pointFarr[3] = faceModelPts[faceTriangles[i].First];  
                        list.AddRange(pointFarr.Take(3));  
                        graphics.DrawLines(pen, pointFarr);  
                    }  
     
                    lb.Items.Add(list.GroupBy(f => f).Count() + "");  
                    int count = list.GroupBy(f => f).Max(s => s.Count());  
                    lb.Items.Add(count);  
                    foreach (var v in list.GroupBy(f => f).Where(s => s.Count() == 10))  
                    {  
                        lb.Items.Add(v.Key + " " + 10);  
                        graphics.FillEllipse(new SolidBrush(System.Drawing.Color.Red), v.Key.X, v.Key.Y, 5, 5);  
                    }  
                    foreach (var v in list.GroupBy(f => f).Where(s => s.Count() == 9))  
                    {  
                        lb.Items.Add(v.Key + " " + 9);  
                        graphics.FillEllipse(new SolidBrush(System.Drawing.Color.Blue), v.Key.X, v.Key.Y, 5, 5);  
                    }  
                    foreach (var v in list.GroupBy(f => f).Where(s => s.Count() == 8))  
                    {  
                        lb.Items.Add(v.Key + " " + 8);  
                        graphics.FillEllipse(new SolidBrush(System.Drawing.Color.Black), v.Key.X, v.Key.Y, 5, 5);  
                    }  
     
                }  
     
     
                /// <summary>  
                /// 数据更新的方法  
                /// </summary>  
                internal void OnFrameReady(ListBox lb, KinectSensor kinectSensor, ColorImageFormat colorImageFormat, byte[] colorImage, DepthImageFormat depthImageFormat, short[] depthImage, Skeleton skeletonOfInterest)  
                {  
                    this.skeletonTrackingState = skeletonOfInterest.TrackingState;  
                    //判断是否为跟踪状态  
                    if (this.skeletonTrackingState != SkeletonTrackingState.Tracked)  
                    {  
                        return;  
                    }  
                    if (this.faceTracker == null)  
                    {  
                        try 
                        {  
                            //从KinectSensor中实例化出一个脸部识别对象  
                            this.faceTracker = new FaceTracker(kinectSensor);  
                        }  
                        catch (InvalidOperationException)  
                        {  
                            this.faceTracker = null;  
                        }  
                    }  
     
                    if (this.faceTracker != null)  
                    {  
                        //从脸部识别对象中得到脸识别框架  
                        FaceTrackFrame frame = this.faceTracker.Track(  
                            colorImageFormat, colorImage, depthImageFormat, depthImage, skeletonOfInterest);  
                        //标识识别成功  
                        this.lastFaceTrackSucceeded = frame.TrackSuccessful;  
                        if (this.lastFaceTrackSucceeded)  
                        {  
                            if (faceTriangles == null)  
                            {  
                                //得到脸部识别三角形数组  
                                faceTriangles = frame.GetTriangles();  
                                 
                            }  
                            //得到脸部识别点的坐标  
                            this.facePoints = frame.GetProjected3DShape();  
     
                            //加载脸部的空间位置  
     
                            lb.Items.Add("Rotation   仰低头:" + frame.Rotation.X);  
                            lb.Items.Add("Rotation   左右转头:" + frame.Rotation.Y);  
                            lb.Items.Add("Rotation   左右偏头:" + frame.Rotation.Z);  
                        }  
                    }  
                }  
                 
                }  
            }  
        }  
    }
  • 相关阅读:
    BZOJ1029:[JSOI2007]建筑抢修(贪心,堆)
    1054. [HAOI2008]移动玩具【BFS】
    1297. [SCOI2009]迷路【矩阵乘法】
    1192. [HNOI2006]鬼谷子的钱袋【进制】
    2243. [SDOI2011]染色【树链剖分】
    1051. [HAOI2006]受欢迎的牛【强连通分量】
    codevs 2074 营救 WW
    codevs 1191 数轴染色
    codevs 2855 游乐园的迷宫 bfs
    codevs 2806 红与黑
  • 原文地址:https://www.cnblogs.com/shouhouxiaomuwu/p/3389541.html
Copyright © 2020-2023  润新知