cocos2d-x(ios)下载资源可以使用以下两种方式:
第一种使用libcurl下载图片
使用这种方法需要注意的是,我们需要引入libcurl.a这个库,同时配置对应的库目录和头文件目录具体方法是:
1 导入需要的.a静态数据库
静态库的位置是在
2 导入上图所对应的头文件,头文件的路径是cocos2d根目录/external/curl/include/ios/curl
导入方式在curl文件夹上右键加入新的文件,选择对应的文件夹......
3 配置头文件和库的目录
头文件目录:
库目录:
下载图片的代码:
.h文件
// // CurlDemo.h // LSWGameIOS // // Created by lsw on 14-12-16. // // #ifndef __LSWGameIOS__CurlDemo__ #define __LSWGameIOS__CurlDemo__ #include <stdio.h> #include "cocos2d.h" class CurlDemo : public cocos2d::Layer { public: virtual bool init(); static cocos2d::Scene* createScene(); CREATE_FUNC(CurlDemo); private: void downLoadPic(); static size_t pWriteCallBack(void *pData, size_t n, size_t nDataSize, FILE *stream); static int downloadeProgress(void *clienttp, double fDownLoadTotal,double fDownLoaded,double fUpTotal,double fUpLoaded); }; #endif /* defined(__LSWGameIOS__CurlDemo__) */
.cpp文件
// // CurlDemo.cpp // LSWGameIOS // // Created by lsw on 14-12-16. // // #include "CurlDemo.h" #include "curl.h" USING_NS_CC; bool CurlDemo::init() { if (!Layer::init()) { return false; } CURLcode nResCode; CURL *pCurl = curl_easy_init(); if (pCurl != nullptr) { auto fileName = FileUtils::getInstance()->getWritablePath() +"ceshi.jpg"; FILE *pFile = fopen(fileName.c_str(), "wb+"); CCLOG("filename = %s", fileName.c_str()); curl_easy_setopt(pCurl, CURLOPT_URL, "http://ww1.sinaimg.cn/large/7f32a2c8jw1e8lyw03zpbj20c8d1ynpd.jpg"); if (pFile != nullptr) { curl_easy_setopt(pCurl, CURLOPT_FILE, pFile); //设置文件指针 } curl_easy_setopt(pCurl, CURLOPT_WRITEFUNCTION, pWriteCallBack); //回调方法 curl_easy_setopt(pCurl, CURLOPT_VERBOSE, true); curl_easy_setopt(pCurl, CURLOPT_TIMEOUT, 60); //超时时间 curl_easy_setopt(pCurl, CURLOPT_NOPROGRESS, 0L); curl_easy_setopt(pCurl, CURLOPT_PROGRESSFUNCTION, downloadeProgress);//下载进度 nResCode = curl_easy_perform(pCurl); curl_easy_cleanup(pCurl); fclose(pFile); if (nResCode == CURLE_OK) { CCLOG("download success"); } else { CCLOG("code : %d", nResCode); } } return true; } Scene *CurlDemo::createScene() { auto scene = Scene::create(); auto layer = CurlDemo::create(); scene->addChild(layer); return scene; } size_t CurlDemo::pWriteCallBack(void *pData, size_t n, size_t nDataSize, FILE *stream) { size_t nWriten = fwrite(pData, n, nDataSize, (FILE *)stream); return nWriten; } int CurlDemo::downloadeProgress(void *clienttp, double fDownLoadTotal, double fDownLoaded, double fUpTotal, double fUpLoaded) { if (fDownLoaded >= 0 && fDownLoadTotal != 0) { CCLOG(">>>>>>>%0.2f%% ", 100 * (fDownLoaded / fDownLoadTotal)); } return 0; }
第二种方式,使用HttpRequest中get方式下载图片
这种方式最大优点就是使用简单,使用cocos2d-x自己封装好的类和方法,设置及其简单。
.cpp文件
void HttpRequestDemo::downloadPicture() { HttpRequest *request = new HttpRequest(); request->setRequestType(HttpRequest::Type::GET); request->setTag("downLoad tag 1"); request->setUrl("http://img12.3lian.com/gaoqing02/06/56/13.jpg"); request->setResponseCallback(CC_CALLBACK_2(HttpRequestDemo::onDownloadComplete, this)); HttpClient::getInstance()->sendImmediate(request); request->release(); } void HttpRequestDemo::onDownloadComplete(HttpClient *sender, HttpResponse *response) { if (!response) { return; } if (!response->isSucceed()) { CCLOG("error %s", response->getErrorBuffer()); return; } std::vector<char> *buffData = response->getResponseData(); char *buff = (char *)malloc(buffData->size()); std::copy(buffData->begin(), buffData->end(), buff); auto fileName = FileUtils::getInstance()->getWritablePath() +"ceshi.jpg"; FILE *fp = fopen(fileName.c_str(), "wb+"); fwrite(buff, 1, buffData->size(), fp); fclose(fp); }
参考文章:
http://blog.csdn.net/yirancpp/article/details/19123815
http://blog.csdn.net/yirancpp/article/details/19122921