• 网络游戏_服务器


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    using System.Net.Sockets;
    using System.Net;

    namespace TCP服务器端
    {
        class Program
        {
            static void Main(string[] args)
            {
                StartServerAsync();
                Console.ReadKey();
            }
            static void StartServerAsync()
            {
                Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
             
                IPAddress ipAddress = IPAddress.Parse("192.168.43.231");
                IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 7788);
                serverSocket.Bind(ipEndPoint);//绑定ip和端口号
                serverSocket.Listen(0);//开始监听端口号
                //Socket clientSocket = serverSocket.Accept();//接收一个客户端链接
                
                serverSocket.BeginAccept(AcceptCallBack,serverSocket);
            }

            static Message msg = new Message();
            //发送
            static void AcceptCallBack(IAsyncResult ar)
            {
                Socket serverSocket = ar.AsyncState as Socket;
               Socket clientSocket = serverSocket.EndAccept(ar);
                //向客户端发送消息
                string message = "hello 你好";
                byte[] data = System.Text.Encoding.UTF8.GetBytes(message);
                clientSocket.Send(data);

                clientSocket.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, null);
                serverSocket.BeginAccept(AcceptCallBack, serverSocket);
            }

            //接收
            static byte[] dataBuffer = new byte[1024];
            static void ReceiveCallBack(IAsyncResult ar)
            {
                Socket clientSocket = null;
                try
                {
                    clientSocket = ar.AsyncState as Socket;
                    int count = clientSocket.EndReceive(ar);
                    if (count == 0)
                    {
                        clientSocket.Close();
                        return;
                    }
                    msg.AddCount(count);
                    //string message = Encoding.UTF8.GetString(dataBuffer, 0, count);
                    //Console.WriteLine("从客户端接收到数据:"+count + message);
                    //clientSocket.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, null);
                    msg.ReadMessage();
                    clientSocket.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, null);
                   
                }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    if (clientSocket != null)
                    {
                        clientSocket.Close();
                    }
                }
                finally
                {
                    
                }

                
                ;
            }

            void StartServerSync()
            {
                Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //IPAddress ipAddress=new IPAddress(new byte[] { 192,168,43,231});
                IPAddress ipAdress = IPAddress.Parse("192.168.43.231");
                IPEndPoint ipEndPoint = new IPEndPoint(ipAdress, 7788);
                serverSocket.Bind(ipEndPoint); //绑定ip+端口号
                serverSocket.Listen(0); //开始监听端口号
                Socket clientSocket = serverSocket.Accept(); //接收一个客户端连接
                //向客户端发送消息
                string message = "hello 你好";
                byte[] data = System.Text.Encoding.UTF8.GetBytes(message);
                clientSocket.Send(data);
                //接收客户端的消息   
                byte[] dataBuffer = new byte[1024];
                int count = clientSocket.Receive(dataBuffer);
                string messageReceive = System.Text.Encoding.UTF8.GetString(dataBuffer, 0, count);
                Console.WriteLine(messageReceive);

                Console.ReadKey();
                serverSocket.Close();
                clientSocket.Close();
            }
        }
    }

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;

    namespace TCP服务器端
    {
        class Message
        {
            private byte[] data = new byte[1024];
            private int startIndex = 0;//在数组里存取的字节个数

            public void AddCount(int count)
            {
                startIndex += count;
            }
            public byte[] Data
            {
                get { return data; }
            }
            public int StartIndex
            {
                get { return startIndex; }
            }
            public int RemainSize
            {
                get { return data.Length - startIndex; }
            }

            //解析数据/读取数据
            public void ReadMessage()
            {
                while (true)
                {
                    if (startIndex <= 4) break;
                    int count = BitConverter.ToInt32(data, 0);
                    if (startIndex - 4 >= count)
                    {
                        string s = Encoding.UTF8.GetString(data, 4, count);
                        Console.WriteLine("解析出一条数据" + s);
                        Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
                        startIndex -= count + 4;
                    }
                    else break;
                }  

            }
        }

    }

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  • 原文地址:https://www.cnblogs.com/shirln/p/7874432.html
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