#include <iostream>
#include <vector>
using namespace std;
#ifndef DBM_MTREE_H
#define DBM_MTREE_H
typedef int T;
typedef struct MNode {
T element;
vector<MNode*> children;
MNode *Parent;
} MNode;
class MTree {
private:
MNode *root;
public:
void init(MNode *root);
void putChild(MNode* node,MNode* parent);
void putChildren(vector<MNode*> nodes, MNode *parent);
void tranversal(MNode *root);
void tranversal();
int getMaxDepth(MNode *root,vector<MNode*> nodes);
};
void MTree::init(MNode *root) { this->root = root; }
void MTree::putChild(MNode *node, MNode *parent) {
parent->children.push_back(node);
node->Parent = parent;
}
void MTree::putChildren(vector<MNode *> nodes, MNode *parent) {
for (int i = 0; i < nodes.size(); ++i) {
putChild(nodes[i], parent);
}
}
void MTree::tranversal() {
this->tranversal(this->root);
}
void MTree::tranversal(MNode *root) {
vector<MNode *> nodes = root->children;
for (int i = 0; i < nodes.size(); ++i) {
if (nodes[i]->children.size() > 0)
tranversal(nodes[i]);
else
cout << nodes[i]->element << ",";
}
cout << root->element << ",";
}
int MTree::getMaxDepth(MNode *root,vector<MNode*> nodes) {
auto iResult = 0;
return iResult;
}
class Solution {
public:
vector<vector<int>> levelOrder(Node* root) {
queue<Node*> que;
if (root != NULL) que.push(root);
vector<vector<int>> result;
while (!que.empty()) {
int size = que.size();
vector<int> vec;
// 这里一定要使用固定大小size,不要使用que.size(),因为que.size是不断变化的
for (int i = 0; i < size; i++) {
Node* node = que.front();
que.pop();
vec.push_back(node->val);
for(auto it : node -> children){
if(it) que.push(it);
}
//if (node->left) que.push(node->left);
//if (node->right) que.push(node->right);
}
result.push_back(vec);
}
return result;
}
};