• 转 C#高性能Socket服务器SocketAsyncEventArgs的实现(IOCP)


    原创性申明

    本文作者:小竹zz  博客地址:http://blog.csdn.net/zhujunxxxxx/article/details/43573879转载请注明出处
    引言

    我一直在探寻一个高性能的Socket客户端代码。以前,我使用Socket类写了一些基于传统异步编程模型的代码(BeginSend、BeginReceive,等等)也看过很多博客的知识,在linux中有poll和epoll来实现,在windows下面
    微软MSDN中也提供了SocketAsyncEventArgs这个类来实现IOCP 地址:https://msdn.microsoft.com/zh-cn/library/system.net.sockets.socketasynceventargs.aspx
    NET Framework中的APM也称为Begin/End模式。这是因为会调用Begin方法来启动异步操作,然后返回一个IAsyncResult 对象。可以选择将一个代理作为参数提供给Begin方法,异步操作完成时会调用该方法。或者,一个线程可以等待 IAsyncResult.AsyncWaitHandle。当回调被调用或发出等待信号时,就会调用End方法来获取异步操作的结果。这种模式很灵活,使用相对简单,在 .NET Framework 中非常常见。
    但是,您必须注意,如果进行大量异步套接字操作,是要付出代价的。针对每次操作,都必须创建一个IAsyncResult对象,而且该对象不能被重复使用。由于大量使用对象分配和垃圾收集,这会影响性能。为了解决这个问题,新版本提供了另一个使用套接字上执行异步I/O的方法模式。这种新模式并不要求为每个套接字操作分配操作上下文对象。

    代码下载:http://download.csdn.net/detail/zhujunxxxxx/8431289 这里的代码优化了的
    目标

    在上面微软提供的例子我觉得不是很完整,没有具体一个流程,只是受到客户端消息后发送相同内容给客户端,初学者不容易看懂流程,因为我花了一天的时间来实现一个功能齐全的IOCP服务器,

    效果如下

    代码


    首先是ICOPServer.cs 这个类是IOCP服务器的核心类,目前这个类是网络上比较全的代码,MSDN上面的例子都没有我的全

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net.Sockets;
    using System.Net;
    using System.Threading;

    namespace ServerTest
    {
    /// <summary>
    /// IOCP SOCKET服务器
    /// </summary>
    public class IOCPServer : IDisposable
    {
    const int opsToPreAlloc = 2;
    #region Fields
    /// <summary>
    /// 服务器程序允许的最大客户端连接数
    /// </summary>
    private int _maxClient;

    /// <summary>
    /// 监听Socket,用于接受客户端的连接请求
    /// </summary>
    private Socket _serverSock;

    /// <summary>
    /// 当前的连接的客户端数
    /// </summary>
    private int _clientCount;

    /// <summary>
    /// 用于每个I/O Socket操作的缓冲区大小
    /// </summary>
    private int _bufferSize = 1024;

    /// <summary>
    /// 信号量
    /// </summary>
    Semaphore _maxAcceptedClients;

    /// <summary>
    /// 缓冲区管理
    /// </summary>
    BufferManager _bufferManager;

    /// <summary>
    /// 对象池
    /// </summary>
    SocketAsyncEventArgsPool _objectPool;

    private bool disposed = false;

    #endregion

    #region Properties

    /// <summary>
    /// 服务器是否正在运行
    /// </summary>
    public bool IsRunning { get; private set; }
    /// <summary>
    /// 监听的IP地址
    /// </summary>
    public IPAddress Address { get; private set; }
    /// <summary>
    /// 监听的端口
    /// </summary>
    public int Port { get; private set; }
    /// <summary>
    /// 通信使用的编码
    /// </summary>
    public Encoding Encoding { get; set; }

    #endregion

    #region Ctors

    /// <summary>
    /// 异步IOCP SOCKET服务器
    /// </summary>
    /// <param name="listenPort">监听的端口</param>
    /// <param name="maxClient">最大的客户端数量</param>
    public IOCPServer(int listenPort,int maxClient)
    : this(IPAddress.Any, listenPort, maxClient)
    {
    }

    /// <summary>
    /// 异步Socket TCP服务器
    /// </summary>
    /// <param name="localEP">监听的终结点</param>
    /// <param name="maxClient">最大客户端数量</param>
    public IOCPServer(IPEndPoint localEP, int maxClient)
    : this(localEP.Address, localEP.Port,maxClient)
    {
    }

    /// <summary>
    /// 异步Socket TCP服务器
    /// </summary>
    /// <param name="localIPAddress">监听的IP地址</param>
    /// <param name="listenPort">监听的端口</param>
    /// <param name="maxClient">最大客户端数量</param>
    public IOCPServer(IPAddress localIPAddress, int listenPort, int maxClient)
    {
    this.Address = localIPAddress;
    this.Port = listenPort;
    this.Encoding = Encoding.Default;

    _maxClient = maxClient;

    _serverSock = new Socket(localIPAddress.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

    _bufferManager = new BufferManager(_bufferSize * _maxClient * opsToPreAlloc,_bufferSize);

    _objectPool = new SocketAsyncEventArgsPool(_maxClient);

    _maxAcceptedClients = new Semaphore(_maxClient, _maxClient);
    }

    #endregion


    #region 初始化

    /// <summary>
    /// 初始化函数
    /// </summary>
    public void Init()
    {
    // Allocates one large byte buffer which all I/O operations use a piece of. This gaurds
    // against memory fragmentation
    _bufferManager.InitBuffer();

    // preallocate pool of SocketAsyncEventArgs objects
    SocketAsyncEventArgs readWriteEventArg;

    for (int i = 0; i < _maxClient; i++)
    {
    //Pre-allocate a set of reusable SocketAsyncEventArgs
    readWriteEventArg = new SocketAsyncEventArgs();
    readWriteEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(OnIOCompleted);
    readWriteEventArg.UserToken = null;

    // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object
    _bufferManager.SetBuffer(readWriteEventArg);

    // add SocketAsyncEventArg to the pool
    _objectPool.Push(readWriteEventArg);
    }

    }

    #endregion

    #region Start
    /// <summary>
    /// 启动
    /// </summary>
    public void Start()
    {
    if (!IsRunning)
    {
    Init();
    IsRunning = true;
    IPEndPoint localEndPoint = new IPEndPoint(Address, Port);
    // 创建监听socket
    _serverSock = new Socket(localEndPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
    //_serverSock.ReceiveBufferSize = _bufferSize;
    //_serverSock.SendBufferSize = _bufferSize;
    if (localEndPoint.AddressFamily == AddressFamily.InterNetworkV6)
    {
    // 配置监听socket为 dual-mode (IPv4 & IPv6)
    // 27 is equivalent to IPV6_V6ONLY socket option in the winsock snippet below,
    _serverSock.SetSocketOption(SocketOptionLevel.IPv6, (SocketOptionName)27, false);
    _serverSock.Bind(new IPEndPoint(IPAddress.IPv6Any, localEndPoint.Port));
    }
    else
    {
    _serverSock.Bind(localEndPoint);
    }
    // 开始监听
    _serverSock.Listen(this._maxClient);
    // 在监听Socket上投递一个接受请求。
    StartAccept(null);
    }
    }
    #endregion

    #region Stop

    /// <summary>
    /// 停止服务
    /// </summary>
    public void Stop()
    {
    if (IsRunning)
    {
    IsRunning = false;
    _serverSock.Close();
    //TODO 关闭对所有客户端的连接

    }
    }

    #endregion


    #region Accept

    /// <summary>
    /// 从客户端开始接受一个连接操作
    /// </summary>
    private void StartAccept(SocketAsyncEventArgs asyniar)
    {
    if (asyniar == null)
    {
    asyniar = new SocketAsyncEventArgs();
    asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnAcceptCompleted);
    }
    else
    {
    //socket must be cleared since the context object is being reused
    asyniar.AcceptSocket = null;
    }
    _maxAcceptedClients.WaitOne();
    if (!_serverSock.AcceptAsync(asyniar))
    {
    ProcessAccept(asyniar);
    //如果I/O挂起等待异步则触发AcceptAsyn_Asyn_Completed事件
    //此时I/O操作同步完成,不会触发Asyn_Completed事件,所以指定BeginAccept()方法
    }
    }

    /// <summary>
    /// accept 操作完成时回调函数
    /// </summary>
    /// <param name="sender">Object who raised the event.</param>
    /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
    private void OnAcceptCompleted(object sender, SocketAsyncEventArgs e)
    {
    ProcessAccept(e);
    }

    /// <summary>
    /// 监听Socket接受处理
    /// </summary>
    /// <param name="e">SocketAsyncEventArg associated with the completed accept operation.</param>
    private void ProcessAccept(SocketAsyncEventArgs e)
    {
    if (e.SocketError == SocketError.Success)
    {
    Socket s = e.AcceptSocket;//和客户端关联的socket
    if (s.Connected)
    {
    try
    {

    Interlocked.Increment(ref _clientCount);//原子操作加1
    SocketAsyncEventArgs asyniar = _objectPool.Pop();
    asyniar.UserToken = s;

    Log4Debug(String.Format("客户 {0} 连入, 共有 {1} 个连接。", s.RemoteEndPoint.ToString(), _clientCount));

    if (!s.ReceiveAsync(asyniar))//投递接收请求
    {
    ProcessReceive(asyniar);
    }
    }
    catch (SocketException ex)
    {
    Log4Debug(String.Format("接收客户 {0} 数据出错, 异常信息: {1} 。", s.RemoteEndPoint, ex.ToString()));
    //TODO 异常处理
    }
    //投递下一个接受请求
    StartAccept(e);
    }
    }
    }

    #endregion

    #region 发送数据

    /// <summary>
    /// 异步的发送数据
    /// </summary>
    /// <param name="e"></param>
    /// <param name="data"></param>
    public void Send(SocketAsyncEventArgs e, byte[] data)
    {
    if (e.SocketError == SocketError.Success)
    {
    Socket s = e.AcceptSocket;//和客户端关联的socket
    if (s.Connected)
    {
    Array.Copy(data, 0, e.Buffer, 0, data.Length);//设置发送数据

    //e.SetBuffer(data, 0, data.Length); //设置发送数据
    if (!s.SendAsync(e))//投递发送请求,这个函数有可能同步发送出去,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
    {
    // 同步发送时处理发送完成事件
    ProcessSend(e);
    }
    else
    {
    CloseClientSocket(e);
    }
    }
    }
    }

    /// <summary>
    /// 同步的使用socket发送数据
    /// </summary>
    /// <param name="socket"></param>
    /// <param name="buffer"></param>
    /// <param name="offset"></param>
    /// <param name="size"></param>
    /// <param name="timeout"></param>
    public void Send(Socket socket, byte[] buffer, int offset, int size, int timeout)
    {
    socket.SendTimeout = 0;
    int startTickCount = Environment.TickCount;
    int sent = 0; // how many bytes is already sent
    do
    {
    if (Environment.TickCount > startTickCount + timeout)
    {
    //throw new Exception("Timeout.");
    }
    try
    {
    sent += socket.Send(buffer, offset + sent, size - sent, SocketFlags.None);
    }
    catch (SocketException ex)
    {
    if (ex.SocketErrorCode == SocketError.WouldBlock ||
    ex.SocketErrorCode == SocketError.IOPending ||
    ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
    {
    // socket buffer is probably full, wait and try again
    Thread.Sleep(30);
    }
    else
    {
    throw ex; // any serious error occurr
    }
    }
    } while (sent < size);
    }


    /// <summary>
    /// 发送完成时处理函数
    /// </summary>
    /// <param name="e">与发送完成操作相关联的SocketAsyncEventArg对象</param>
    private void ProcessSend(SocketAsyncEventArgs e)
    {
    if (e.SocketError == SocketError.Success)
    {
    Socket s = (Socket)e.UserToken;

    //TODO
    }
    else
    {
    CloseClientSocket(e);
    }
    }

    #endregion

    #region 接收数据


    /// <summary>
    ///接收完成时处理函数
    /// </summary>
    /// <param name="e">与接收完成操作相关联的SocketAsyncEventArg对象</param>
    private void ProcessReceive(SocketAsyncEventArgs e)
    {
    if (e.SocketError == SocketError.Success)//if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
    {
    // 检查远程主机是否关闭连接
    if (e.BytesTransferred > 0)
    {
    Socket s = (Socket)e.UserToken;
    //判断所有需接收的数据是否已经完成
    if (s.Available == 0)
    {
    //从侦听者获取接收到的消息。
    //String received = Encoding.ASCII.GetString(e.Buffer, e.Offset, e.BytesTransferred);
    //echo the data received back to the client
    //e.SetBuffer(e.Offset, e.BytesTransferred);

    byte[] data = new byte[e.BytesTransferred];
    Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//从e.Buffer块中复制数据出来,保证它可重用

    string info=Encoding.Default.GetString(data);
    Log4Debug(String.Format("收到 {0} 数据为 {1}",s.RemoteEndPoint.ToString(),info));
    //TODO 处理数据

    //增加服务器接收的总字节数。
    }

    if (!s.ReceiveAsync(e))//为接收下一段数据,投递接收请求,这个函数有可能同步完成,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
    {
    //同步接收时处理接收完成事件
    ProcessReceive(e);
    }
    }
    }
    else
    {
    CloseClientSocket(e);
    }
    }

    #endregion

    #region 回调函数

    /// <summary>
    /// 当Socket上的发送或接收请求被完成时,调用此函数
    /// </summary>
    /// <param name="sender">激发事件的对象</param>
    /// <param name="e">与发送或接收完成操作相关联的SocketAsyncEventArg对象</param>
    private void OnIOCompleted(object sender, SocketAsyncEventArgs e)
    {
    // Determine which type of operation just completed and call the associated handler.
    switch (e.LastOperation)
    {
    case SocketAsyncOperation.Accept:
    ProcessAccept(e);
    break;
    case SocketAsyncOperation.Receive:
    ProcessReceive(e);
    break;
    default:
    throw new ArgumentException("The last operation completed on the socket was not a receive or send");
    }
    }

    #endregion

    #region Close
    /// <summary>
    /// 关闭socket连接
    /// </summary>
    /// <param name="e">SocketAsyncEventArg associated with the completed send/receive operation.</param>
    private void CloseClientSocket(SocketAsyncEventArgs e)
    {
    Log4Debug(String.Format("客户 {0} 断开连接!",((Socket)e.UserToken).RemoteEndPoint.ToString()));
    Socket s = e.UserToken as Socket;
    CloseClientSocket(s, e);
    }

    /// <summary>
    /// 关闭socket连接
    /// </summary>
    /// <param name="s"></param>
    /// <param name="e"></param>
    private void CloseClientSocket(Socket s, SocketAsyncEventArgs e)
    {
    try
    {
    s.Shutdown(SocketShutdown.Send);
    }
    catch (Exception)
    {
    // Throw if client has closed, so it is not necessary to catch.
    }
    finally
    {
    s.Close();
    }
    Interlocked.Decrement(ref _clientCount);
    _maxAcceptedClients.Release();
    _objectPool.Push(e);//SocketAsyncEventArg 对象被释放,压入可重用队列。
    }
    #endregion

    #region Dispose
    /// <summary>
    /// Performs application-defined tasks associated with freeing,
    /// releasing, or resetting unmanaged resources.
    /// </summary>
    public void Dispose()
    {
    Dispose(true);
    GC.SuppressFinalize(this);
    }

    /// <summary>
    /// Releases unmanaged and - optionally - managed resources
    /// </summary>
    /// <param name="disposing"><c>true</c> to release
    /// both managed and unmanaged resources; <c>false</c>
    /// to release only unmanaged resources.</param>
    protected virtual void Dispose(bool disposing)
    {
    if (!this.disposed)
    {
    if (disposing)
    {
    try
    {
    Stop();
    if (_serverSock != null)
    {
    _serverSock = null;
    }
    }
    catch (SocketException ex)
    {
    //TODO 事件
    }
    }
    disposed = true;
    }
    }
    #endregion

    public void Log4Debug(string msg)
    {
    Console.WriteLine("notice:"+msg);
    }

    }
    }

    BufferManager.cs 这个类是缓存管理类,是采用MSDN上面的例子一样的 地址: https://msdn.microsoft.com/zh-cn/library/bb517542.aspx

    SocketAsyncEventArgsPool.cs 这个类也是来自MSDN的 地址:https://msdn.microsoft.com/zh-cn/library/system.net.sockets.socketasynceventargs.aspx

    需要的话自己到MSDN网站上去取,我就不贴出来了

    服务器端

    static void Main(string[] args)
    {

    IOCPServer server = new IOCPServer(8088, 1024);
    server.Start();
    Console.WriteLine("服务器已启动....");
    System.Console.ReadLine();
    }


    客户端


    客户端代码也是很简单
    static void Main(string[] args)
    {
    IPAddress remote=IPAddress.Parse("192.168.3.4");
    client c = new client(8088,remote);

    c.connect();
    Console.WriteLine("服务器连接成功!");
    while (true)
    {
    Console.Write("send>");
    string msg=Console.ReadLine();
    if (msg == "exit")
    break;
    c.send(msg);
    }
    c.disconnect();
    Console.ReadLine();
    }

    client.cs
    public class client
    {

    public TcpClient _client;

    public int port;

    public IPAddress remote;

    public client(int port,IPAddress remote)
    {

    this.port = port;
    this.remote = remote;
    }

    public void connect()
    {
    this._client=new TcpClient();
    _client.Connect(remote, port);
    }
    public void disconnect()
    {
    _client.Close();
    }
    public void send(string msg)
    {
    byte[] data=Encoding.Default.GetBytes(msg);
    _client.GetStream().Write(data, 0, data.Length);
    }
    }


    IOCPClient类,使用SocketAsyncEventArgs类建立一个Socket客户端。虽然MSDN说这个类特别设计给网络服务器应用,但也没有限制在客户端代码中使用APM。下面给出了IOCPClient类的样例代码:
    public class IOCPClient
    {
    /// <summary>
    /// 连接服务器的socket
    /// </summary>
    private Socket _clientSock;

    /// <summary>
    /// 用于服务器执行的互斥同步对象
    /// </summary>
    private static Mutex mutex = new Mutex();
    /// <summary>
    /// Socket连接标志
    /// </summary>
    private Boolean _connected = false;

    private const int ReceiveOperation = 1, SendOperation = 0;

    private static AutoResetEvent[]
    autoSendReceiveEvents = new AutoResetEvent[]
    {
    new AutoResetEvent(false),
    new AutoResetEvent(false)
    };

    /// <summary>
    /// 服务器监听端点
    /// </summary>
    private IPEndPoint _remoteEndPoint;

    public IOCPClient(IPEndPoint local,IPEndPoint remote)
    {
    _clientSock = new Socket(local.AddressFamily,SocketType.Stream, ProtocolType.Tcp);
    _remoteEndPoint = remote;
    }

    #region 连接服务器

    /// <summary>
    /// 连接远程服务器
    /// </summary>
    public void Connect()
    {
    SocketAsyncEventArgs connectArgs = new SocketAsyncEventArgs();

    connectArgs.UserToken = _clientSock;
    connectArgs.RemoteEndPoint = _remoteEndPoint;
    connectArgs.Completed += new EventHandler<SocketAsyncEventArgs>(OnConnected);
    mutex.WaitOne();
    if (!_clientSock.ConnectAsync(connectArgs))//异步连接
    {
    ProcessConnected(connectArgs);
    }

    }
    /// <summary>
    /// 连接上的事件
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    void OnConnected(object sender, SocketAsyncEventArgs e)
    {
    mutex.ReleaseMutex();
    //设置Socket已连接标志。
    _connected = (e.SocketError == SocketError.Success);
    }
    /// <summary>
    /// 处理连接服务器
    /// </summary>
    /// <param name="e"></param>
    private void ProcessConnected(SocketAsyncEventArgs e)
    {
    //TODO
    }

    #endregion

    #region 发送消息
    /// <summary>
    /// 向服务器发送消息
    /// </summary>
    /// <param name="data"></param>
    public void Send(byte[] data)
    {
    SocketAsyncEventArgs asyniar = new SocketAsyncEventArgs();
    asyniar.Completed += new EventHandler<SocketAsyncEventArgs>(OnSendComplete);
    asyniar.SetBuffer(data, 0, data.Length);
    asyniar.UserToken = _clientSock;
    asyniar.RemoteEndPoint = _remoteEndPoint;
    autoSendReceiveEvents[SendOperation].WaitOne();
    if (!_clientSock.SendAsync(asyniar))//投递发送请求,这个函数有可能同步发送出去,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
    {
    // 同步发送时处理发送完成事件
    ProcessSend(asyniar);
    }
    }

    /// <summary>
    /// 发送操作的回调方法
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private void OnSendComplete(object sender, SocketAsyncEventArgs e)
    {
    //发出发送完成信号。
    autoSendReceiveEvents[SendOperation].Set();
    ProcessSend(e);
    }

    /// <summary>
    /// 发送完成时处理函数
    /// </summary>
    /// <param name="e">与发送完成操作相关联的SocketAsyncEventArg对象</param>
    private void ProcessSend(SocketAsyncEventArgs e)
    {
    //TODO
    }
    #endregion

    #region 接收消息
    /// <summary>
    /// 开始监听服务端数据
    /// </summary>
    /// <param name="e"></param>
    public void StartRecive(SocketAsyncEventArgs e)
    {
    //准备接收。
    Socket s = e.UserToken as Socket;
    byte[] receiveBuffer = new byte[255];
    e.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
    e.Completed += new EventHandler<SocketAsyncEventArgs>(OnReceiveComplete);
    autoSendReceiveEvents[ReceiveOperation].WaitOne();
    if (!s.ReceiveAsync(e))
    {
    ProcessReceive(e);
    }
    }

    /// <summary>
    /// 接收操作的回调方法
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="e"></param>
    private void OnReceiveComplete(object sender, SocketAsyncEventArgs e)
    {
    //发出接收完成信号。
    autoSendReceiveEvents[ReceiveOperation].Set();
    ProcessReceive(e);
    }

    /// <summary>
    ///接收完成时处理函数
    /// </summary>
    /// <param name="e">与接收完成操作相关联的SocketAsyncEventArg对象</param>
    private void ProcessReceive(SocketAsyncEventArgs e)
    {
    if (e.SocketError == SocketError.Success)
    {
    // 检查远程主机是否关闭连接
    if (e.BytesTransferred > 0)
    {
    Socket s = (Socket)e.UserToken;
    //判断所有需接收的数据是否已经完成
    if (s.Available == 0)
    {
    byte[] data = new byte[e.BytesTransferred];
    Array.Copy(e.Buffer, e.Offset, data, 0, data.Length);//从e.Buffer块中复制数据出来,保证它可重用

    //TODO 处理数据
    }

    if (!s.ReceiveAsync(e))//为接收下一段数据,投递接收请求,这个函数有可能同步完成,这时返回false,并且不会引发SocketAsyncEventArgs.Completed事件
    {
    //同步接收时处理接收完成事件
    ProcessReceive(e);
    }
    }
    }
    }

    #endregion


    public void Close()
    {
    _clientSock.Disconnect(false);
    }

    /// <summary>
    /// 失败时关闭Socket,根据SocketError抛出异常。
    /// </summary>
    /// <param name="e"></param>

    private void ProcessError(SocketAsyncEventArgs e)
    {
    Socket s = e.UserToken as Socket;
    if (s.Connected)
    {
    //关闭与客户端关联的Socket
    try
    {
    s.Shutdown(SocketShutdown.Both);
    }
    catch (Exception)
    {
    //如果客户端处理已经关闭,抛出异常
    }
    finally
    {
    if (s.Connected)
    {
    s.Close();
    }
    }
    }
    //抛出SocketException
    throw new SocketException((Int32)e.SocketError);
    }


    /// <summary>
    /// 释放SocketClient实例
    /// </summary>
    public void Dispose()
    {
    mutex.Close();
    autoSendReceiveEvents[SendOperation].Close();
    autoSendReceiveEvents[ReceiveOperation].Close();
    if (_clientSock.Connected)
    {
    _clientSock.Close();
    }
    }

    }
    这个类我没有测试,但是理论上是没问题的。
    本文地址:http://blog.csdn.net/zhujunxxxxx/article/details/43573879
    ---------------------
    作者:小竹zz
    来源:CSDN
    原文:https://blog.csdn.net/zhujunxxxxx/article/details/43573879
    版权声明:本文为博主原创文章,转载请附上博文链接!

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  • 原文地址:https://www.cnblogs.com/rjjs/p/10190022.html
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