• XNA游戏:横竖屏设置


    手机设备里面,会有横竖屏的状态,一般会有3种情况,一个中是竖屏,一个是右横屏,一个是左横屏,横屏的设置是通过GraphicsDeviceManager类的SupportedOrientations属性来设置的,GraphicsDeviceManager类在XNA类库介绍中提到的该类型是非常重要的。它为开发者提供方法来管理目标设备的显卡资源。简单地说就是调用显卡的一个接口,该对象的GraphicsDevice属性代表当前目标设备的显卡。

    示例:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using Microsoft.Xna.Framework;
    using Microsoft.Xna.Framework.Audio;
    using Microsoft.Xna.Framework.Content;
    using Microsoft.Xna.Framework.GamerServices;
    using Microsoft.Xna.Framework.Graphics;
    using Microsoft.Xna.Framework.Input;
    using Microsoft.Xna.Framework.Input.Touch;
    using Microsoft.Xna.Framework.Media;
    
    namespace RotationSample
    {
        /// <summary>
        /// This is the main type for your game
        /// </summary>
        public class Game1 : Microsoft.Xna.Framework.Game
        {
            GraphicsDeviceManager graphics;
            SpriteBatch spriteBatch;
            SpriteFont rotationFont;
    
            public Game1()
            {
                graphics = new GraphicsDeviceManager(this);
                Content.RootDirectory = "Content";
    
                // Frame rate is 30 fps by default for Windows Phone.
                TargetElapsedTime = TimeSpan.FromTicks(333333);
                //添加横屏和竖屏的支持
                graphics.SupportedOrientations = DisplayOrientation.Portrait | DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
            }
    
            /// <summary>
            /// Allows the game to perform any initialization it needs to before starting to run.
            /// This is where it can query for any required services and load any non-graphic
            /// related content.  Calling base.Initialize will enumerate through any components
            /// and initialize them as well.
            /// </summary>
            protected override void Initialize()
            {
                // TODO: Add your initialization logic here
    
                base.Initialize();
            }
    
            /// <summary>
            /// LoadContent will be called once per game and is the place to load
            /// all of your content.
            /// </summary>
            protected override void LoadContent()
            {
                // Create a new SpriteBatch, which can be used to draw textures.
                spriteBatch = new SpriteBatch(GraphicsDevice);
    
                // TODO: use this.Content to load your game content here
                rotationFont = Content.Load<SpriteFont>("rotationFont");
            }
    
            /// <summary>
            /// UnloadContent will be called once per game and is the place to unload
            /// all content.
            /// </summary>
            protected override void UnloadContent()
            {
                // TODO: Unload any non ContentManager content here
            }
    
            /// <summary>
            /// Allows the game to run logic such as updating the world,
            /// checking for collisions, gathering input, and playing audio.
            /// </summary>
            /// <param name="gameTime">Provides a snapshot of timing values.</param>
            protected override void Update(GameTime gameTime)
            {
                // Allows the game to exit
                if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                    this.Exit();
    
                base.Update(gameTime);
            }
    
            /// <summary>
            /// This is called when the game should draw itself.
            /// </summary>
            /// <param name="gameTime">Provides a snapshot of timing values.</param>
            protected override void Draw(GameTime gameTime)
            {
                GraphicsDevice.Clear(Color.CornflowerBlue);
    
                // TODO: Add your drawing code here
                spriteBatch.Begin();
                spriteBatch.DrawString(rotationFont, "你现在手机的摆放状态是:" + Window.CurrentOrientation.ToString() + ".", new Vector2(50, 50), Color.White);
                spriteBatch.End();
    
                base.Draw(gameTime);
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/linzheng/p/2450274.html
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