• C#、Unity 数据类型的默认值


    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class Main : MonoBehaviour{
    	private bool boolVal;
    	private byte byteVal;
    	private double doubleVal;
    	private float floatVal;
    	private int intVal;
    	private long longVal;
    	private short shortVal;
    	private uint uintVal;
    	private char charVal;
    	private string stringVal;
    	private Vector2 vector2Val;
    	private Vector3 vector3Val;
    	private Man classVal;
    	private CustomData structVal;
    
    	private bool? boolVal2;
    	private float? floatVal2;
    	private int? intVal2;
    	private System.Nullable<int> intVal3;
    	private Vector2? vector2Val2;
    	private Vector2? vector2Val3=null;
    	private CustomData? structVal2=null;
    
    	private void Start() {
    		Debug.LogFormat("boolVal:{0}",boolVal);//output:boolVal:False
    		Debug.LogFormat("byteVal:{0}",byteVal);//output:byteVal:0
    		Debug.LogFormat("doubleVal:{0}",doubleVal);//output:doubleVal:0
    		Debug.LogFormat("floatVal:{0}",floatVal);//output:floatVal:0
    		Debug.LogFormat("intVal:{0}",intVal);//output:intVal:0
    		Debug.LogFormat("longVal:{0}",longVal);//output:longVal:0
    		Debug.LogFormat("{0}",shortVal);//output:shortVal:0
    		Debug.LogFormat("uintVal:{0}",uintVal);//output:uintVal:0
    		Debug.LogFormat("charVal:{0},{1}",charVal,charVal=='');//output:charVal:
    		if(charVal=='')Debug.Log("True");//output:True
    		Debug.LogFormat("vector2Val:{0},{1}",vector2Val,vector2Val==Vector2.zero);//output:vector2Val:(0.0, 0.0),True
    		Debug.LogFormat("vector3Val:{0},{1}",vector3Val,vector3Val==Vector3.zero);//output:vector3Val:(0.0, 0.0, 0.0),True
    		Debug.LogFormat("classVal:{0},{1}",classVal,classVal==null);//output:classVal:,True
    		Debug.LogFormat("structVal:{0}",structVal);//output:structVal:CustomData
    
    		Debug.LogFormat("boolVal2:{0}",boolVal2==null);//output:boolVal2:True
    		Debug.LogFormat("floatVal2:{0}",floatVal2==null);//output:floatVal2:True
    		Debug.LogFormat("intVal2:{0}",intVal2==null);//output:intVal2:True
    		Debug.LogFormat("intVal3:{0}",intVal3==null);//output:intVal3:True
    		Debug.LogFormat("vector2Val2:{0}",vector2Val2==null);//output:vector2Val2:True
    		Debug.LogFormat("vector2Val3:{0}",vector2Val3==null);//output:vector2Val3:True
    		Debug.LogFormat("structVal2:{0}",structVal2==null);//output:structVal2:True
    	}
    }
    
    public class Man{
    	
    }
    public struct CustomData{
    	public int ID;
    }
    
    

    //更多C#数据类型参考: https://docs.microsoft.com/zh-cn/dotnet/csharp/language-reference/keywords/reference-tables-for-types
    //默认值表:https://docs.microsoft.com/zh-cn/dotnet/csharp/language-reference/keywords/default-values-table

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  • 原文地址:https://www.cnblogs.com/kingBook/p/10320617.html
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