Animation in Cocos2d-iphone v2.0.0
What you need
1.a png file -- default.png
2.a plist file -- default.plist (anim01.png -- anim10.png)
(you can get png file and plist file from: )
Zwoptex http://zwoptexapp.com
TexturePacker http://texturepacker.com
Cocos2d-iphone code
1.load plist file to CCSpriteFrameCache
[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile: @"default.plist"];
2.load png file to CCSpriteBatchNode
CCSpriteBatchNode *spriteBatchNode = [CCSpriteBatchNode batchNodeWithFile: @"default.png"];
3.add batch node to layer
[self addChild: spriteBatchNode];
4.create a sprite from frame cache
animSprite = [CCSprite spriteWithSpriteFrameName: @"anim01.png"];
5.add sprite to layer
[self addChild: animSprite];
6.create animation
CCAnimation* animation = [CCAnimation animation];
7.add frame from frame cache to animation
[animation addSpriteFrame: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @"anim02.png"]];
[animation addSpriteFrame: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @"anim03.png"]];
[animation addSpriteFrame: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @"anim04.png"]];
[animation addSpriteFrame: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @"anim05.png"]];
[animation addSpriteFrame: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @"anim06.png"]];
[animation addSpriteFrame: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @"anim07.png"]];
[animation addSpriteFrame: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @"anim08.png"]];
[animation addSpriteFrame: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @"anim09.png"]];
[animation addSpriteFrame: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: @"anim10.png"]];
8.set some properties of animation
[animation setDelayPerUnit: 0.02f];
[animation setRestoreOriginalFrame: YES];
[animation setLoops: 100];
9.create animation action
id animationaction = [CCAnimate actionWithAnimation: animation];
10.run animation action
[animSprite runAction: animationaction];