概念:
消息的TTL(Time To Live)
消息的TTL就是消息的存活时间。RabbitMQ可以对队列和消息分别设置TTL。对队列设置就是队列没有消费者连着的保留时间,也可以对每一个单独的消息做单独的设置。超过了这个时间,我们认为这个消息就死了,称之为死信。
如果队列设置了,消息也设置了,那么会取小的。所以一个消息如果被路由到不同的队列中,这个消息死亡的时间有可能不一样(不同的队列设置)。这里单讲单个消息的TTL,因为它才是实现延迟任务的关键。
可以通过设置消息的expiration字段或者x-message-ttl属性来设置时间,两者是一样的效果。
消息扔到队列中后,过了设置的限定时间,如果没有被消费,它就死了。不会被消费者消费到。这个消息后面的,没有“死掉”的消息对顶上来,被消费者消费。
死信在队列中并不会被删除和释放,它会被统计到队列的消息数中去。单靠死信还不能实现延迟任务,还要靠Dead Letter Exchange。
Dead Letter Exchanges
Exchage的概念在这里就不在赘述,可以从这里进行了解。一个消息在满足如下条件下,会进死信路由,记住这里是路由而不是队列,一个路由可以对应很多队列。
1. 一个消息被Consumer拒收了,并且reject方法的参数里requeue是false。也就是说不会被再次放在队列里,被其他消费者使用。
2. 上面的消息的TTL到了,消息过期了。
3. 队列的长度限制满了。排在前面的消息会被丢弃或者扔到死信路由上。
Dead Letter Exchange其实就是一种普通的exchange,和创建其他exchange没有两样。只是在某一个设置Dead Letter Exchange的队列中有消息过期了,会自动触发消息的转发,发送到Dead Letter Exchange中去。
实现延迟队列:
延迟任务通过消息的TTL和Dead Letter Exchange来实现。我们需要建立2个队列,一个用于发送消息,一个用于消息过期后的转发目标队列。
发布者Code:
public void PublishDelayMessage<T>(T message, int expireMinutes, bool durable = true) where T : class { if (expireMinutes <= 0) { throw new ArgumentException("expireMinutes 必须大于0"); } using (var channel = connection.CreateModel()) { var body = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)); //创建默认的死信交换机 string receiveExchangeName = $"{typeof(T).FullName}.DelayReceive"; string receiveQueueName = $"{receiveExchangeName}.{expireMinutes}"; channel.ExchangeDeclare(exchange: receiveExchangeName, type: "direct", durable: durable); string bufferExchange = $"{typeof(T).FullName}.DelayBuffer"; string bufferQueueName = $"{bufferExchange}.{expireMinutes}"; channel.ExchangeDeclare(exchange: bufferExchange, type: "direct", durable: durable); //创建消息缓冲队列,在这个队列里面实现消息的过期转发 var properties = channel.CreateBasicProperties(); //properties.Expiration = (expireMinutes * 60000).ToString(); properties.Expiration= (expireMinutes * 6000).ToString(); Dictionary<string, object> arguments = new Dictionary<string, object>(); arguments.Add("x-dead-letter-exchange", receiveExchangeName); arguments.Add("x-dead-letter-routing-key", receiveQueueName); channel.QueueDeclare(queue: bufferQueueName, durable: durable, exclusive: false, autoDelete: false, arguments: arguments); channel.QueueBind(queue: bufferQueueName, exchange: bufferExchange, routingKey: bufferQueueName); //这个队列用于消息在缓冲队列中过期后转发的目标队列 channel.QueueDeclare(queue: receiveQueueName, durable: durable, exclusive: false, autoDelete: false, arguments: null); channel.QueueBind(queue: receiveQueueName, exchange: receiveExchangeName, routingKey: receiveQueueName); channel.BasicPublish(exchange: bufferExchange, routingKey: bufferQueueName, basicProperties: properties, body: body); } }
消费订阅:
/// <summary> /// 订阅延迟消息 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="onMessage"></param> /// <param name="expireMinutes"></param> /// <param name="durable"></param> /// <returns></returns> public bool SubscribeDelayMessage<T>(Action<T> onMessage, int expireMinutes, bool durable = true) where T : class { if (expireMinutes <= 0) { throw new ArgumentException("expireMinutes 必须大于0"); } var channel = connection.CreateModel(); string receiveExchangeName = $"{typeof(T).FullName}.DelayReceive"; string receiveQueueName = $"{receiveExchangeName}.{expireMinutes}"; channel.ExchangeDeclare(exchange: receiveExchangeName, type: "direct", durable: durable); channel.QueueDeclare(queue: receiveQueueName, durable: durable, exclusive: false, autoDelete: false, arguments: null); channel.QueueBind(queue: receiveQueueName, exchange: receiveExchangeName, routingKey: receiveQueueName); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { try { var message = Encoding.UTF8.GetString(ea.Body); onMessage(JsonConvert.DeserializeObject<T>(message)); } catch { } }; channel.BasicConsume(queue: receiveQueueName, noAck: true, consumer: consumer); return true; }
虽然没贴出全部的代码,但是最核心的已经有了
1,设置消息的过期时间
2.设置缓冲队列,并且在消息过期以后转发到真实的路由中
看Wireshark抓包分析:
1.过期时间
可以看到发布消息的properties里面设置了expiration
2.过期转发
可以看到缓冲队列在声明的时候,设置了arguments
里面配置了x-dead-letter-exchange,x-dead-letter-routing-key
这样缓冲队列里面的消息过期以后,就将消息转发给配置的对应配置的交换机路由。
优化,上面的版本中,延时的时间不同,就必须要创建新的死信交换机,死信消息队列,接受交换机,接受消息队列,这样大大的浪费了资源
现在对其进行优化:
/// <summary> /// 发布延迟消息,当createSpecifyReceiveQueue=true时,延迟订阅参数expireMinutes必须与本方法的expireMinutes保持一致 /// </summary> /// <typeparam name="T"></typeparam> /// <param name="message"></param> /// <param name="expireMinutes"></param> /// <param name="createSpecifyReceiveQueue"></param> /// <param name="durable"></param> public void PublishDelayMessage<T>(T message, int expireMinutes, bool createSpecifyReceiveQueue = false, bool durable = true) where T : class { if (expireMinutes <= 0) { throw new ArgumentException("expireMinutes 必须大于0"); } using (var channel = connection.CreateModel()) { var body = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)); //创建默认的死信交换机 string receiveExchangeName = $"{typeof(T).FullName}.DelayReceive"; string receiveQueueName = ""; //创建指定的接收队列 if (createSpecifyReceiveQueue) { receiveQueueName = $"{receiveExchangeName}.{expireMinutes}"; } else { receiveQueueName = $"{receiveExchangeName}.DelayDefaultReceive"; } channel.ExchangeDeclare(exchange: receiveExchangeName, type: "direct", durable: durable); string bufferExchange = $"{typeof(T).FullName}.DelayBuffer"; string bufferQueueName = ""; if (createSpecifyReceiveQueue) { bufferQueueName = $"{bufferExchange}.{expireMinutes}"; } else { bufferQueueName = $"{bufferExchange}.Default.{expireMinutes}"; } channel.ExchangeDeclare(exchange: bufferExchange, type: "direct", durable: durable); //创建消息缓冲队列,在这个队列里面实现消息的过期转发 var properties = channel.CreateBasicProperties(); properties.Expiration = (expireMinutes * 60000).ToString(); Dictionary<string, object> arguments = new Dictionary<string, object>(); arguments.Add("x-dead-letter-exchange", receiveExchangeName); arguments.Add("x-dead-letter-routing-key", receiveQueueName); channel.QueueDeclare(queue: bufferQueueName, durable: durable, exclusive: false, autoDelete: false, arguments: arguments); channel.QueueBind(queue: bufferQueueName, exchange: bufferExchange, routingKey: bufferQueueName); //这个队列用于消息在缓冲队列中过期后转发的目标队列 channel.QueueDeclare(queue: receiveQueueName, durable: durable, exclusive: false, autoDelete: false, arguments: null); channel.QueueBind(queue: receiveQueueName, exchange: receiveExchangeName, routingKey: receiveQueueName); channel.BasicPublish(exchange: bufferExchange, routingKey: bufferQueueName, basicProperties: properties, body: body); } } /// <summary> /// 订阅延迟消息,注意:如果expireMinutes>0,发布的延迟消息的参数createSpecifyReceiveQueue必须设置为true /// </summary> /// <typeparam name="T"></typeparam> /// <param name="onMessage"></param> /// <param name="expireMinutes"></param> /// <param name="durable"></param> /// <returns></returns> public bool SubscribeDelayMessage<T>(Action<T> onMessage, int expireMinutes = 0, bool durable = true) where T : class { var channel = connection.CreateModel(); string receiveExchangeName = $"{typeof(T).FullName}.DelayReceive"; string receiveQueueName = ""; channel.ExchangeDeclare(exchange: receiveExchangeName, type: "direct", durable: durable); if (expireMinutes <= 0) { receiveQueueName = $"{receiveExchangeName}.DelayDefaultReceive"; channel.QueueDeclare(queue: receiveQueueName, durable: durable, exclusive: false, autoDelete: false, arguments: null); } else { receiveQueueName = $"{receiveExchangeName}.{expireMinutes}"; channel.QueueDeclare(queue: receiveQueueName, durable: durable, exclusive: false, autoDelete: false, arguments: null); } channel.QueueBind(queue: receiveQueueName, exchange: receiveExchangeName, routingKey: receiveQueueName); var consumer = new EventingBasicConsumer(channel); consumer.Received += (model, ea) => { try { var message = Encoding.UTF8.GetString(ea.Body); onMessage(JsonConvert.DeserializeObject<T>(message)); } catch { } }; channel.BasicConsume(queue: receiveQueueName, noAck: true, consumer: consumer); return true; }