LCT access完了一定splay再用!!!
悲伤= =
LCT裸题 把调出去设虚点n+1即可
//Love and Freedom.
#include<cstdio>
#include<cstring>
#include<algorithm>
#include<cmath>
#define N 200010
#define ls(x) t[x].son[0]
#define rs(x) t[x].son[1]
#define fa(x) t[x].fa
#define nroot(x) (ls(fa(x))==x||rs(fa(x))==x)
using namespace std;
struct node
{
int sz,fa,son[2]; bool rev;
}t[N];
void pushup(int x)
{
t[x].sz = t[ls(x)].sz + t[rs(x)].sz + 1;
}
void rotate(int x)
{
if(!x||!nroot(x)) return;
int f = fa(x),gf = fa(f);
int k = (rs(f) == x), p = k^1;
if(nroot(f)) t[gf].son[rs(gf)==f] = x;
t[x].fa = gf; t[f].fa = x;
if(t[x].son[p]) t[t[x].son[p]].fa = f;
t[f].son[k] = t[x].son[p];
t[x].son[p] = f;
pushup(f); pushup(x);
}
void pushdown(int x)
{
if(!x || !t[x].rev) return;
swap(ls(x),rs(x));
if(ls(x)) t[ls(x)].rev^=1;
if(rs(x)) t[rs(x)].rev^=1;
t[x].rev^=1;
}
void push(int x)
{
if(nroot(x)) push(fa(x));
pushdown(x);
}
void splay(int x)
{
push(x);
while(nroot(x))
{
int f = fa(x), gf = fa(f);
if(nroot(gf))
(rs(f)==x)^(rs(gf)==f)?rotate(x):rotate(f);
rotate(x);
}
pushup(x);
}
void access(int x)
{
int y = 0;
do
{
//printf("%d
",x);
splay(x);
t[x].son[1] = y;
pushup(x);
y = x; x = t[x].fa;
}while(x);
}
void makeroot(int x)
{
access(x); splay(x); t[x].rev=1;// pushdown(x);
}
void link(int x,int y)
{
makeroot(x); t[x].fa = y;
}
void cut(int x,int y)
{
makeroot(y); access(x); splay(x);
//printf("%d %d
",t[y].sz,rs(y));
if(t[x].sz == 2 && ls(x) == y)
t[x].son[0] = 0, t[y].fa = 0,pushup(x);
}
int k[N];
int main()
{
int n,x,y,opt,m;
scanf("%d",&n);
for(int i=1;i<=n+1;i++) t[i].sz=1;
for(int i=1;i<=n;i++)
{
scanf("%d",&k[i]);
if(i+k[i]>n) link(i,n+1);
else link(i,i+k[i]);
}
scanf("%d",&m);
for(int i=1;i<=m;i++)
{
scanf("%d%d",&opt,&x);
//for(int j=1;j<=n+1;j++)
// printf("%d ",t[j].fa);
//printf("
");
x++;
if(opt==1)
{
makeroot(n+1);
//printf("MMP
");
//for(int j=1;j<=n+1;j++)
// printf("%d ",t[j].fa);
access(x); splay(x);
//printf("%d %d
",ls(5),rs(5));
printf("%d
",t[x].sz-1);
}
else
{
scanf("%d",&y);
cut(x,x+k[x]>n?n+1:x+k[x]);
k[x] = y;
link(x,x+k[x]>n?n+1:x+k[x]);
}
}
return 0;
}