• C# Socket传输大文件


    1.基础类TransferFiles,client和server都需要

    using System;
    using System.Collections.Generic;
    using System.Text;
    
    using System.Net;
    using System.Net.Sockets;
    using System.Windows.Forms;
    
    
    namespace Server
    {
        public class TransferFiles
        {
            public static int SendData(Socket s, byte[] data)
            {
                int total = 0;
                int size = data.Length;
                int dataleft = size;
                int sent;
    
                while (total < size)
                {
                    sent = s.Send(data, total, dataleft, SocketFlags.None);
                    total += sent;
                    dataleft -= sent;
                }
    
                return total;
            }
    
    
            public static byte[] ReceiveData(Socket s, int size)
            {
                int total = 0;
                int dataleft = size;
                byte[] data = new byte[size];
                int recv;
                while (total < size)
                {
                    recv = s.Receive(data, total, dataleft, SocketFlags.None);
                    if (recv == 0)
                    {
                        data = null;
                        break;
                    }
    
                    total += recv;
                    dataleft -= recv;
                }
                return data;
            }
    
            public static int SendVarData(Socket s, byte[] data)
            {
                int total = 0;
                int size = data.Length;
                int dataleft = size;
                int sent;
                byte[] datasize = new byte[4];
    
                try
                {
                    datasize = BitConverter.GetBytes(size);
                    sent = s.Send(datasize);
    
                    while (total < size)
                    {
                        sent = s.Send(data, total, dataleft, SocketFlags.None);
                        total += sent;
                        dataleft -= sent;
                    }
    
                    return total;
                }
                catch
                {
                    return 3;
    
                }
            }
    
            public static byte[] ReceiveVarData(Socket s)
            {
                int total = 0;
                int recv;
                byte[] datasize = new byte[4];
                recv = s.Receive(datasize, 0, 4, SocketFlags.None);
                int size = BitConverter.ToInt32(datasize, 0);
                int dataleft = size;
                byte[] data = new byte[size];
                while (total < size)
                {
                    recv = s.Receive(data, total, dataleft, SocketFlags.None);
                    if (recv == 0)
                    {
                        data = null;
                        break;
                    }
                    total += recv;
                    dataleft -= recv;
                }
                return data;
            }
        }
    }

    2.Server端

    using System;
    using System.Collections.Generic;
    using System.Text;
    using System.Net;
    using System.Net.Sockets;
    using System.Threading;
    using System.IO;
    using System.Configuration;
    
    namespace Server
    {
        public static class FileServer
        {
            private static Socket serverSocket;
            public static void Init()
            {
                //服务器IP地址
                IPAddress ip = IPAddress.Parse(ConfigurationManager.AppSettings["ListenIP"]);
                int myProt = Convert.ToInt32(ConfigurationManager.AppSettings["ListenFilePort"]);
                serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                serverSocket.Bind(new IPEndPoint(ip, myProt));  //绑定IP地址:端口
                serverSocket.Listen(10);    //设定最多10个排队连接请求
                Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString());
                //通过Clientsoket发送数据
                Thread myThread = new Thread(ListenClientConnect);
                myThread.Start();
            }
            public static void Exit()
            {
                serverSocket.Close();
                serverSocket = null;
            }
            private static void ListenClientConnect()
            {
                while (true)
                {
                    if (serverSocket != null)
                    {
                        try
                        {
                            Socket clientSocket = serverSocket.Accept();
                            Thread receiveThread = new Thread(Create);
                            receiveThread.Start(clientSocket);
                        }
                        catch
                        {
                            break;
                        }
                    }
                }
            }
            public static void Create(object clientSocket)
            {
                Socket client = clientSocket as Socket;
                //获得客户端节点对象
                IPEndPoint clientep = (IPEndPoint)client.RemoteEndPoint;            
    
                //获得[文件名]   
                string SendFileName = System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client));
    
                //检查是否使用本地媒体库
                if (SocketServer.useLocal)
                {
                    //关闭套接字   
                    client.Close();
                    return;
                }
    
                //获得[包的大小]   
                string bagSize = System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client));
    
                //获得[包的总数量]   
                int bagCount = int.Parse(System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client)));
    
                //获得[最后一个包的大小]   
                string bagLast = System.Text.Encoding.Unicode.GetString(TransferFiles.ReceiveVarData(client));
    
    
                string fullPath = Path.Combine(Environment.CurrentDirectory,SendFileName);
                //创建一个新文件   
                FileStream MyFileStream = new FileStream(fullPath, FileMode.Create, FileAccess.Write);
    
                //已发送包的个数   
                int SendedCount = 0;
                while (true)
                {
    
                    byte[] data = TransferFiles.ReceiveVarData(client);
                    if (data.Length == 0)
                    {
                        break;
                    }
                    else
                    {                    
                        SendedCount++;
                        //将接收到的数据包写入到文件流对象   
                        MyFileStream.Write(data, 0, data.Length);
                        //显示已发送包的个数     
    
                    }
                }
                //关闭文件流   
                MyFileStream.Close();
                //关闭套接字   
                client.Close();
                SocketServer.pForm.ShowMessageBox(SendFileName + "接收完毕!");
            }
        }
    }

    3.Client端

    using System;
    using System.Collections.Generic;
    using System.Text;
    using System.IO;
    using System.Net;
    using System.Net.Sockets;
    using System.Diagnostics;
    
    namespace Client
    {
        public static class FileClient
        {
            public static bool SendFile(string IP,int Port,string fullPath)
            {
                //创建一个文件对象
                FileInfo EzoneFile = new FileInfo(fullPath);
                //打开文件流
                FileStream EzoneStream = EzoneFile.OpenRead();
    
                //包的大小
                int PacketSize = 10000;
    
                //包的数量
                int PacketCount = (int)(EzoneStream.Length / ((long)PacketSize));
    
                //最后一个包的大小
                int LastDataPacket = (int)(EzoneStream.Length - ((long)(PacketSize * PacketCount)));
    
                //指向远程服务端节点
                IPEndPoint ipep = new IPEndPoint(IPAddress.Parse(IP), Port);
    
                //创建套接字
                Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    
                //连接到发送端
                try
                {
                    client.Connect(ipep);
                }
                catch
                {
                    Debug.WriteLine("连接服务器失败!");
                    return false;
                }
                //获得客户端节点对象
                IPEndPoint clientep = (IPEndPoint)client.RemoteEndPoint;
    
    
                //发送[文件名]到客户端
                TransferFiles.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(EzoneFile.Name));
    
                //发送[包的大小]到客户端
                TransferFiles.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(PacketSize.ToString()));
    
                //发送[包的总数量]到客户端
                TransferFiles.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(PacketCount.ToString()));
    
                //发送[最后一个包的大小]到客户端
                TransferFiles.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(LastDataPacket.ToString()));
    
                bool isCut = false;
                //数据包
                byte[] data = new byte[PacketSize];
                //开始循环发送数据包
                for (int i = 0; i < PacketCount; i++)
                {
                    //从文件流读取数据并填充数据包
                    EzoneStream.Read(data, 0, data.Length);
                    //发送数据包
                    if (TransferFiles.SendVarData(client, data) == 3)
                    {                    
                        isCut = true;
                        return false;
                        break;
                    }
    
                }
    
                //如果还有多余的数据包,则应该发送完毕!
                if (LastDataPacket != 0)
                {
                    data = new byte[LastDataPacket];
                    EzoneStream.Read(data, 0, data.Length);
                    TransferFiles.SendVarData(client, data);
                }
    
                //关闭套接字
                client.Close();
                //关闭文件流
                EzoneStream.Close();
                if (!isCut)
                {
                    return true;
                }
                return false;
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/erictanghu/p/3760944.html
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