• 俄罗斯方块


    import sys
    import pygame
    from pygame.locals import *

    SIZE = 40
    BLOCK_HEIGHT = 30
    BLOCK_WIDTH = 10
    BORDER_WIDTH = 4
    BORDER_COLOR = (40, 40, 200)
    SCREEN_WIDTH = SIZE * (BLOCK_WIDTH + 5)
    SCREEN_HEIGHT = SIZE * BLOCK_HEIGHT
    BG_COLOR = (40, 30, 60)
    BLACK = (0, 0, 0)

    def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
    imgText = font.render(text, True, fcolor)
    screen.blit(imgText, (x, y))

    def main():
    pygame.init()
    screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
    pygame.display.set_caption('俄罗斯方块')

    font1 = pygame.font.SysFont('SimHei', 24)  
    font_pos_x = BLOCK_WIDTH * SIZE + BORDER_WIDTH + 10  
    font1_height = int(font1.size('得分')[1])
    
    score = 0        
    
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                sys.exit()
    
      
        screen.fill(BG_COLOR)
     
        pygame.draw.line(screen, BORDER_COLOR,
                         (SIZE * BLOCK_WIDTH + BORDER_WIDTH // 2, 0),
                         (SIZE * BLOCK_WIDTH + BORDER_WIDTH // 2, SCREEN_HEIGHT), BORDER_WIDTH)
     
        for x in range(BLOCK_WIDTH):
            pygame.draw.line(screen, BLACK, (x * SIZE, 0), (x * SIZE, SCREEN_HEIGHT), 1)
        for y in range(BLOCK_HEIGHT):
            pygame.draw.line(screen, BLACK, (0, y * SIZE), (BLOCK_WIDTH * SIZE, y * SIZE), 1)
    
        print_text(screen, font1, font_pos_x, 10, f'得分: ')
        print_text(screen, font1, font_pos_x, 10 + font1_height + 6, f'{score}')
        print_text(screen, font1, font_pos_x, 20 + (font1_height + 6) * 2, f'速度: ')
        print_text(screen, font1, font_pos_x, 20 + (font1_height + 6) * 3, f'{score // 10000}')
        print_text(screen, font1, font_pos_x, 30 + (font1_height + 6) * 4, f'下一个:')
    
        pygame.display.flip()
    

    if name == 'main':
    main()
    game_area = [['.'] * BLOCK_WIDTH for _ in range(BLOCK_HEIGHT)]
    cur_block = None
    from collections import namedtuple

    Point = namedtuple('Point', 'X Y')
    Block = namedtuple('Block', 'template start_pos end_pos name next')
    BLOCKS = {'O': O_BLOCK,
    'I': I_BLOCK,
    'Z': Z_BLOCK,
    'T': T_BLOCK,
    'L': L_BLOCK,
    'S': S_BLOCK,
    'J': J_BLOCK}

    def get_block():
    block_name = random.choice('OIZTLSJ')
    b = BLOCKS[block_name]
    idx = random.randint(0, len(b) - 1)
    return b[idx]
    def _judge(pos_x, pos_y, block):
    nonlocal game_area
    for _i in range(block.start_pos.Y, block.end_pos.Y + 1):
    if pos_y + block.end_pos.Y >= BLOCK_HEIGHT:
    return False
    for _j in range(block.start_pos.X, block.end_pos.X + 1):
    if pos_y + _i >= 0 and block.template[_i][_j] != '.' and game_area[pos_y + _i][pos_x + _j] != '.':
    return False
    return True
    def _dock():
    nonlocal cur_block, next_block, game_area, cur_pos_x, cur_pos_y, game_over
    for _i in range(cur_block.start_pos.Y, cur_block.end_pos.Y + 1):
    for _j in range(cur_block.start_pos.X, cur_block.end_pos.X + 1):
    if cur_block.template[_i][_j] != '.':
    game_area[cur_pos_y + _i][cur_pos_x + _j] = '0'
    if cur_pos_y + cur_block.start_pos.Y <= 0:
    game_over = True
    else:

        remove_idxs = []
        for _i in range(cur_block.start_pos.Y, cur_block.end_pos.Y + 1):
            if all(_x == '0' for _x in game_area[cur_pos_y + _i]):
                remove_idxs.append(cur_pos_y + _i)
        if remove_idxs:
          
            _i = _j = remove_idxs[-1]
            while _i >= 0:
                while _j in remove_idxs:
                    _j -= 1
                if _j < 0:
                    game_area[_i] = ['.'] * BLOCK_WIDTH
                else:
                    game_area[_i] = game_area[_j]
                _i -= 1
                _j -= 1
        cur_block = next_block
        next_block = blocks.get_block()
        cur_pos_x, cur_pos_y = (BLOCK_WIDTH - cur_block.end_pos.X - 1) // 2, -1 - cur_block.end_pos.Y
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  • 原文地址:https://www.cnblogs.com/daijun123/p/14055822.html
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