• C#调用C++


    C#调用C++总结

    一、C/C++语言的基础

    C语言中头文件和cpp文件解析

    C语言关键字解析

    MFC下的DLL编程学习

    C/C++ 函数指针使用总结

    二、C#调用C++

            C#调用C++ DLL时类型转换 :C# 与 C++ 数据类型对照

       //C#调用C++的DLL搜集整理的所有数据类型转换方式,可能会有重复或者多种方案,自己多测试
       //c++:HANDLE(void *) ---- c#:System.IntPtr  
       //c++:Byte(unsigned char) ---- c#:System.Byte  
       //c++:SHORT(short) ---- c#:System.Int16  
       //c++:WORD(unsigned short) ---- c#:System.UInt16  
       //c++:INT(int) ---- c#:System.Int16
       //c++:INT(int) ---- c#:System.Int32  
       //c++:UINT(unsigned int) ---- c#:System.UInt16
       //c++:UINT(unsigned int) ---- c#:System.UInt32
       //c++:LONG(long) ---- c#:System.Int32  
       //c++:ULONG(unsigned long) ---- c#:System.UInt32  
       //c++:DWORD(unsigned long) ---- c#:System.UInt32  
       //c++:DECIMAL ---- c#:System.Decimal  
       //c++:BOOL(long) ---- c#:System.Boolean  
       //c++:CHAR(char) ---- c#:System.Char  
       //c++:LPSTR(char *) ---- c#:System.String  
       //c++:LPWSTR(wchar_t *) ---- c#:System.String  
       //c++:LPCSTR(const char *) ---- c#:System.String  
       //c++:LPCWSTR(const wchar_t *) ---- c#:System.String  
       //c++:PCAHR(char *) ---- c#:System.String  
       //c++:BSTR ---- c#:System.String  
       //c++:FLOAT(float) ---- c#:System.Single  
       //c++:DOUBLE(double) ---- c#:System.Double  
       //c++:VARIANT ---- c#:System.Object  
       //c++:PBYTE(byte *) ---- c#:System.Byte[]  
     
    
      //c++:BSTR ---- c#:StringBuilder
       //c++:LPCTSTR ---- c#:StringBuilder
       //c++:LPCTSTR ---- c#:string
       //c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string  
       //c++:LPTSTR 输出变量名 ---- c#:StringBuilder 输出变量名
       //c++:LPCWSTR ---- c#:IntPtr
       //c++:BOOL ---- c#:bool   
       //c++:HMODULE ---- c#:IntPtr   
       //c++:HINSTANCE ---- c#:IntPtr  
       //c++:结构体 ---- c#:public struct 结构体{};  
       //c++:结构体 **变量名 ---- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名
       //c++:结构体 &变量名 ---- c#:ref 结构体 变量名
         
     
    
      //c++:WORD ---- c#:ushort
       //c++:DWORD ---- c#:uint
       //c++:DWORD ---- c#:int
     
    
      //c++:UCHAR ---- c#:int
       //c++:UCHAR ---- c#:byte
       //c++:UCHAR* ---- c#:string
       //c++:UCHAR* ---- c#:IntPtr
     
    
      //c++:GUID ---- c#:Guid
       //c++:Handle ---- c#:IntPtr
       //c++:HWND ---- c#:IntPtr
       //c++:DWORD ---- c#:int
       //c++:COLORREF ---- c#:uint
     
    
    
    
      //c++:unsigned char ---- c#:byte
       //c++:unsigned char * ---- c#:ref byte
       //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[]
       //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr
     
    
      //c++:unsigned char & ---- c#:ref byte
       //c++:unsigned char 变量名 ---- c#:byte 变量名
       //c++:unsigned short 变量名 ---- c#:ushort 变量名
       //c++:unsigned int 变量名 ---- c#:uint 变量名
       //c++:unsigned long 变量名 ---- c#:ulong 变量名
     
    
      //c++:char 变量名 ---- c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示
       //c++:char 数组名[数组大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushort
     
    
      //c++:char * ---- c#:string //传入参数
       //c++:char * ---- c#:StringBuilder//传出参数
       //c++:char *变量名 ---- c#:ref string 变量名
       //c++:char *输入变量名 ---- c#:string 输入变量名
       //c++:char *输出变量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名
     
    
      //c++:char ** ---- c#:string
       //c++:char **变量名 ---- c#:ref string 变量名
       //c++:const char * ---- c#:string
       //c++:char[] ---- c#:string
       //c++:char 变量名[数组大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名;  
     
    
      //c++:struct 结构体名 *变量名 ---- c#:ref 结构体名 变量名
       //c++:委托 变量名 ---- c#:委托 变量名
     
    
      //c++:int ---- c#:int
       //c++:int ---- c#:ref int
       //c++:int & ---- c#:ref int
       //c++:int * ---- c#:ref int //C#中调用前需定义int 变量名 = 0;
     
    
      //c++:*int ---- c#:IntPtr
       //c++:int32 PIPTR * ---- c#:int32[]
       //c++:float PIPTR * ---- c#:float[]
         
     
    
      //c++:double** 数组名 ---- c#:ref double 数组名
       //c++:double*[] 数组名 ---- c#:ref double 数组名
       //c++:long ---- c#:int
       //c++:ulong ---- c#:int
         
       //c++:UINT8 * ---- c#:ref byte //C#中调用前需定义byte 变量名 = new byte();   
     
    
    
    
      //c++:handle ---- c#:IntPtr
       //c++:hwnd ---- c#:IntPtr
         
         
       //c++:void * ---- c#:IntPtr   
       //c++:void * user_obj_param ---- c#:IntPtr user_obj_param
       //c++:void * 对象名称 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称
     
    
    
    
        
       //c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte   
       //c++:short, short int, INT16, SHORT ---- c#:System.Int16   
       //c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32   
       //c++:__int64, INT64, LONGLONG ---- c#:System.Int64   
       //c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte   
       //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16   
       //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32   
       //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64   
       //c++:float, FLOAT ---- c#:System.Single   
       //c++:double, long double, DOUBLE ---- c#:System.Double   
     
    
      //Win32 Types ---- CLR Type   
         
     
    
      //Struct需要在C#里重新定义一个Struct
       //CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str);
     
    
      //unsigned char** ppImage替换成IntPtr ppImage
       //int& nWidth替换成ref int nWidth
       //int*, int&, 则都可用 ref int 对应
       //双针指类型参数,可以用 ref IntPtr
       //函数指针使用c++: typedef double (*fun_type1)(double); 对应 c#:public delegate double fun_type1(double);
       //char* 的操作c++: char*; 对应 c#:StringBuilder;
       //c#中使用指针:在需要使用指针的地方 加 unsafe
     
    
    
    
      //unsigned char对应public byte
       /*
       * typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg);
       * typedef void (*CALLBACKFUN1A)(char*, void* pArg);
       * bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg);
       * 调用方式为
       * [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
       * public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg);
       *  
       *  
       */
    View Code

    dada

    C# 调用C++ DLL  DLLImport说明

    C#调用C++ dll,并向调用的函数传递“函数指针”

    C#调用C++ Dll 结构体

    在C#调用C++的DLL简析(一)——生成非托管dll

    C# params 用法简介

    初识IntPtr

    C# 非托管内存中分配内存注意   Marshal.AllocHGlobal

    Marshal.AllocHGlobal 方法的理解

    三、常见问题及处理

    1、字符串乱码问题

    C#调用C++DLL,正确接收与传递中文字符方法 适合回调

    C# 调用C++ dll 返回char*调用方式(StringBuilder乱码)   使用MarshalAs(UnmanagedType.LPStr)可解决英文字符串乱码问题,但不能完全解决中文乱码问题。

    由于C++默认字符串为utf-8编码,C#使用[MarshalAs(UnmanagedType.LPStr)] StringBuilder  param对应 char * param处理后需要进行utf-8转Unicode的处理,实际开发过程中发现调用Dll取得的字符串可能出现“?”(偶数个汉字正常,奇数个汉字乱码

    ),这对返回Json字符串的函数影响很大。

    推荐使用.net Framework4.7提供的MarshalAs(UnmanagedType.LPUTF8Str)代替MarshalAs(UnmanagedType.LPStr)。使用LPUTF8Str取到的字符串不需转码处理。参见:https://www.e-learn.cn/content/wangluowenzhang/841422

    还可以使用自定义封送的方法解决奇数中文乱码的问题

    public class UTF8MarshalerForStringBuilder : ICustomMarshaler
        {
            private static UTF8MarshalerForStringBuilder instance;
            object oo;
            public static ICustomMarshaler GetInstance(string cookie)
            {
                if (null == instance)
                {
                    instance = new UTF8MarshalerForStringBuilder();
                }
                return instance;
            }
    
            public IntPtr MarshalManagedToNative(object managedObj)
            {
                if (object.ReferenceEquals(managedObj, null))
                    return IntPtr.Zero;
                if (!(managedObj is StringBuilder))
                    throw new MarshalDirectiveException("UTF8Marshaler must be used on a StringBuilder.");
                //throw new InvalidOperationException();
    
                oo = managedObj;
    
                StringBuilder sb = managedObj as StringBuilder;
                byte[] utf8bytes = new byte[sb.Capacity];
                IntPtr ptr = Marshal.AllocHGlobal(utf8bytes.Length + 1);
                Marshal.Copy(utf8bytes, 0, ptr, utf8bytes.Length);
                Marshal.WriteByte(ptr, utf8bytes.Length, 0);
    
                return ptr;
            }
    
            public object MarshalNativeToManaged(IntPtr pNativeData)
            {
                if (pNativeData == IntPtr.Zero)
                    return null;
    
                List<byte> bytes = new List<byte>();
                for (int offset = 0; ; offset++)
                {
                    byte b = Marshal.ReadByte(pNativeData, offset);
                    if (b == 0)
                        break;
                    else
                        bytes.Add(b);
                }
                string str = Encoding.UTF8.GetString(bytes.ToArray(), 0, bytes.Count);
                ((StringBuilder)oo).Append(str);
                return oo;
            }
    
            public void CleanUpManagedData(object managedObj)
            {
            }
    
            public void CleanUpNativeData(IntPtr pNativeData)
            {
                Marshal.FreeHGlobal(pNativeData);
            }
    
            public int GetNativeDataSize()
            {
                return -1;
            }
        }
    View Code

         调用方法与LPStr类似:

    [MarshalAs(UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof(UTF8MarshalerForStringBuilder))]StringBuilder json

       string封送:

    public class UTF8MarshalerForString : ICustomMarshaler
        {
            private static UTF8MarshalerForString instance;
            public static ICustomMarshaler GetInstance(string cookie)
            {
                if (null == instance)
                {
                    instance = new UTF8MarshalerForString();
                }
                return instance;
            }
            public void CleanUpManagedData(object managedObj)
            {
            }
    
            public void CleanUpNativeData(IntPtr pNativeData)
            {
                Marshal.FreeHGlobal(pNativeData);
            }
    
            public int GetNativeDataSize()
            {
                return -1;
            }
    
            public IntPtr MarshalManagedToNative(object managedObj)
            {
                if (object.ReferenceEquals(managedObj, null))
                    return IntPtr.Zero;
                if (!(managedObj is string))
                    throw new MarshalDirectiveException("UTF8Marshaler must be used on a string.");
                    //throw new InvalidOperationException();
    
                byte[] utf8bytes = Encoding.UTF8.GetBytes(managedObj as string);
                IntPtr ptr = Marshal.AllocHGlobal(utf8bytes.Length + 1);
                Marshal.Copy(utf8bytes, 0, ptr, utf8bytes.Length);
                Marshal.WriteByte(ptr, utf8bytes.Length, 0);
                return ptr;
            }
    
            public object MarshalNativeToManaged(IntPtr pNativeData)
            {
                if (pNativeData == IntPtr.Zero)
                    return null;
    
                List<byte> bytes = new List<byte>();
                for (int offset = 0; ; offset++)
                {
                    byte b = Marshal.ReadByte(pNativeData, offset);
                    if (b == 0)
                        break;
                    else
                        bytes.Add(b);
                }
                return Encoding.UTF8.GetString(bytes.ToArray(), 0, bytes.Count);
            }
        }
    View Code

    2、C#项C++ DLL 传递“函数指针”(委托)引起程序崩溃的问题

    【C#】对“xxxx::Invoke”类型的已垃圾回收委托进行了回调。这可能会导致应用程序崩溃、损坏和数据丢失。向非托管代码传递委托时,托管应用程序必须让这些委托保持活动状态,直到确信不会再次调用。    此错误由于传递给C++的委托方法被回收引起,可使用GC.KeepAlive(callback) 可解决这个错误。

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  • 原文地址:https://www.cnblogs.com/cheng2015/p/14049082.html
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