• 学习笔记-----Android的View绘制过程


    边看源码边参考别人的博客等,做一下学习笔记。

    要了解View的绘制,首先得知道View树的结构:(可以参考http://blog.csdn.net/qinjuning/article/details/7226787)

    整个 View 树的绘图流程在ViewRoot.java类的performTraversals()函数展开,其绘制流程如下:

    我们从最基本的思路来理解绘图流程:先确定所有View的大小,然后根据布局决定每个View的位置,然后开画!

    这里着重关注具体绘图的Draw方法,其绘制流程为:

    View.draw(Canvas) 方法:

    /**
         * Manually render this view (and all of its children) to the given Canvas.
         * The view must have already done a full layout before this function is
         * called.  When implementing a view, implement
         * {@link #onDraw(android.graphics.Canvas)} instead of overriding this method.
         * If you do need to override this method, call the superclass version.
         *
         * @param canvas The Canvas to which the View is rendered.  
         *
         * 根据给定的 Canvas 自动渲染 View(包括其所有子 View)。在调用该方法之前必须要完成 layout。当你自定义 view 的时候,
         * 应该去是实现 onDraw(Canvas) 方法,而不是 draw(canvas) 方法。如果你确实需要复写该方法,请记得先调用父类的方法。
         */
        public void draw(Canvas canvas) {
    
            / * Draw traversal performs several drawing steps which must be executed
             * in the appropriate order:
             *
             *      1. Draw the background if need
             *      2. If necessary, save the canvas' layers to prepare for fading
             *      3. Draw view's content
             *      4. Draw children (dispatchDraw)
             *      5. If necessary, draw the fading edges and restore layers
             *      6. Draw decorations (scrollbars for instance)
             */
    
         // Step 1, draw the background, if needed
            if (!dirtyOpaque) {
                drawBackground(canvas);
            }
    
             // skip step 2 & 5 if possible (common case)
            final int viewFlags = mViewFlags;
            if (!verticalEdges && !horizontalEdges) {
                // Step 3, draw the content
                if (!dirtyOpaque) onDraw(canvas);
    
                // Step 4, draw the children
                dispatchDraw(canvas);
    
                // Step 6, draw decorations (scrollbars)
                onDrawScrollBars(canvas);
    
                if (mOverlay != null && !mOverlay.isEmpty()) {
                    mOverlay.getOverlayView().dispatchDraw(canvas);
                }
    
                // we're done...
                return;
            }
    
            // Step 2, save the canvas' layers
            ...
    
            // Step 3, draw the content
            if (!dirtyOpaque) 
                onDraw(canvas);
    
            // Step 4, draw the children
            dispatchDraw(canvas);
    
            // Step 5, draw the fade effect and restore layers
    
            // Step 6, draw decorations (scrollbars)
            onDrawScrollBars(canvas);
        }

    ViewGroup.dispatchDraw()方法:

    dispatchDraw(Canvas canvas){
    
    ...
    
     if ((flags & FLAG_RUN_ANIMATION) != 0 && canAnimate()) {//处理 ChildView 的动画
         final boolean buildCache = !isHardwareAccelerated();
                for (int i = 0; i < childrenCount; i++) {
                    final View child = children[i];
                    if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE) {//只绘制 Visible 状态的布局,因此可以通过延时加载来提高效率
                        final LayoutParams params = child.getLayoutParams();
                        attachLayoutAnimationParameters(child, params, i, childrenCount);// 添加布局变化的动画
                        bindLayoutAnimation(child);//为 Child 绑定动画
                        if (cache) {
                            child.setDrawingCacheEnabled(true);
                            if (buildCache) {
                                child.buildDrawingCache(true);
                            }
                        }
                    }
                }
    
         final LayoutAnimationController controller = mLayoutAnimationController;
                if (controller.willOverlap()) {
                    mGroupFlags |= FLAG_OPTIMIZE_INVALIDATE;
                }
    
        controller.start();// 启动 View 的动画
    }
    
     // 绘制 ChildView
     for (int i = 0; i < childrenCount; i++) {
                int childIndex = customOrder ? getChildDrawingOrder(childrenCount, i) : i;
                final View child = (preorderedList == null)
                        ? children[childIndex] : preorderedList.get(childIndex);
                if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) {
                    more |= drawChild(canvas, child, drawingTime);
                }
            }
    
    ...
    
    }
    
    protected boolean drawChild(Canvas canvas, View child, long drawingTime) {
            return child.draw(canvas, this, drawingTime);
    }
    
    /**
         * This method is called by ViewGroup.drawChild() to have each child view draw itself.
         * This draw() method is an implementation detail and is not intended to be overridden or
         * to be called from anywhere else other than ViewGroup.drawChild().
         */
        boolean draw(Canvas canvas, ViewGroup parent, long drawingTime) {
            ...
        }

    参考资料:

    http://codekk.com/blogs/detail/54cfab086c4761e5001b253f

    http://blog.csdn.net/qinjuning/article/details/7110211

    http://blog.csdn.net/xyz_lmn/article/details/20385049

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  • 原文地址:https://www.cnblogs.com/albert1017/p/4730906.html
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