在Stackoverflow的这找到了答案,需要设置一下系统参数:
static { System.setProperty("sun.java2d.noddraw", "true"); System.setProperty("sun.java2d.d3d", "false"); }
另外还有个修改paintComponent的方式:
import java.awt.*; import java.awt.event.*; import java.awt.image.*; import javax.swing.*; public class Test { public static class JTextField2 extends JTextField { private static final long serialVersionUID = 1L; private BufferedImage buffer = null; @Override public void paintComponent(Graphics g) { Component window = this.getTopLevelAncestor(); if (window instanceof Window && !((Window)window).isOpaque()) { // This is a translucent window, so we need to draw to a buffer // first to work around a bug in the DirectDraw rendering in Swing. int w = this.getWidth(); int h = this.getHeight(); if (buffer == null || buffer.getWidth() != w || buffer.getHeight() != h) { // Create a new buffer based on the current size. GraphicsConfiguration gc = this.getGraphicsConfiguration(); buffer = gc.createCompatibleImage(w, h, BufferedImage.TRANSLUCENT); } // Use the super class's paintComponent implementation to draw to // the buffer, then write that buffer to the original Graphics object. Graphics bufferGraphics = buffer.createGraphics(); try { super.paintComponent(bufferGraphics); } finally { bufferGraphics.dispose(); } g.drawImage(buffer, 0, 0, w, h, 0, 0, w, h, null); } else { // This is not a translucent window, so we can call the super class // implementation directly. super.paintComponent(g); } } } public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { final JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setBackground(new Color(96, 128, 160, 192)); JTextField textField = new JTextField2(); JButton exitButton = new JButton("Exit"); exitButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent e) { frame.dispose(); } }); frame.add(exitButton, BorderLayout.PAGE_START); frame.add(textField, BorderLayout.PAGE_END); frame.setSize(400, 400); frame.setLocationRelativeTo(null); frame.setVisible(true); } }); } }