private List<Sprite> storeTexture; public void Start() { storeTexture = new List<Sprite>(); storeTexture.Clear(); //加载图片并储存在List中 Sprite texture1 = Resources.Load<Sprite>("Textures/one"); storeTexture.Add(texture1); Sprite texture2 = Resources.Load<Sprite>("Textures/two"); storeTexture.Add(texture2); Sprite texture3 = Resources.Load<Sprite>("Textures/3"); storeTexture.Add(texture3); //遍历List中物体并打印出名字 foreach (var kk in storeTexture) { Debug.LogError(kk.name); } } private float Timer = 0; private float value = 3; public void Update() { //Logo1从透明变为不透明状态 if (logoSwtich == LogoSwtich.Start) { Timer += Time.deltaTime / value; logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer); if (Timer >= 1) { logoSwtich = LogoSwtich.DeleteLogo1Alpha; } } //Logo1从不透明变为透明状态 if (logoSwtich == LogoSwtich.DeleteLogo1Alpha) { Timer -= Time.deltaTime / value; logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer); if (Timer <= 0) { logoSwtich = LogoSwtich.ChangeLogo2; } } //将Logo1更换为Logo2 if (logoSwtich == LogoSwtich.ChangeLogo2) { logo.GetComponent<Image>().sprite = storeTexture[1]; logoSwtich = LogoSwtich.AddLogo2Alpha; } //Logo2从透明变为不透明状态 if (logoSwtich == LogoSwtich.AddLogo2Alpha) { Timer += Time.deltaTime / value; logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer); if (Timer >= 1) { logoSwtich = LogoSwtich.DeleteLogo2Alpha; } } //Logo1从不透明变为透明状态 if (logoSwtich == LogoSwtich.DeleteLogo2Alpha) { Timer -= Time.deltaTime / value; logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer); if (Timer <= 0) { logoSwtich = LogoSwtich.ChangeLogo3; } } //将Logo2更换为Logo3 if (logoSwtich == LogoSwtich.ChangeLogo3) { logo.GetComponent<Image>().sprite = storeTexture[2]; logoSwtich = LogoSwtich.AddLogo3Alpha; } //Logo3从透明变为不透明状态 if (logoSwtich == LogoSwtich.AddLogo3Alpha) { Timer += Time.deltaTime / value; logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer); if (Timer >= 1) { logoSwtich = LogoSwtich.DeleteLogo3Alph; } } //Logo3从不透明变为透明状态 if (logoSwtich == LogoSwtich.DeleteLogo3Alph) { Timer -= Time.deltaTime / value; logo.GetComponent<Image>().color = new Color(1, 1, 1, Timer); if (Timer <= 0) { logoSwtich = LogoSwtich.ChangeLogo1; } } //将Logo3更换为Logo1 if (logoSwtich == LogoSwtich.ChangeLogo1) { logo.GetComponent<Image>().sprite = storeTexture[0]; logoSwtich = LogoSwtich.Start; } } LogoSwtich logoSwtich = LogoSwtich.Start; //Logo图片切换状态 public enum LogoSwtich { Start, DeleteLogo1Alpha, ChangeLogo2, AddLogo2Alpha, DeleteLogo2Alpha, ChangeLogo3, AddLogo3Alpha, DeleteLogo3Alph, ChangeLogo1, End }
unity中使用Image组件更换Logo图片属性如下:
1、sprite 用来渲染图像的精灵。
2、overrideSprite 设置用于呈现的覆盖精灵,设置为null将恢复默认的srpite。
unity中使用RawImage组件更换图片属性是 texture (RawImage的纹理)