public float sensitivityX = 5f;
public float sensitivityY = 5f;
public float sensitivetyKeyBoard = 0.1f;
public float sensitivetyMouseWheel = 10f;
private GameObject Playercamera;
public Rigidbody rigidbody;
public float speed = 5;
void Start()
{
Playercamera = GameObject.Find("PlayerCamera");
}
void Update()
{
//滚轮实现镜头缩进和拉远
if (Input.GetAxis("Mouse ScrollWheel") != 0)
{
Playercamera.GetComponent<Camera>().fieldOfView = Playercamera.GetComponent<Camera>().fieldOfView - Input.GetAxis("Mouse ScrollWheel") * sensitivetyMouseWheel;
}
//鼠标右键实现视角转动,类似第一人称视角
if (Input.GetMouseButton(0))
{
float rotationX = Input.GetAxis("Mouse X") * sensitivityX;
transform.Rotate(0, rotationX, 0);
float rotationY = Input.GetAxis("Mouse Y") * sensitivityY;
Playercamera.transform.Rotate(-rotationY, 0, 0);
}
}
void FixedUpdate()
{
//控制移动
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
//朝一个方向移动 new Vector3(h, 0, v) * speed * Time.deltaTime是个向量
transform.Translate(new Vector3(h, 0, v) * speed * Time.deltaTime);
//移动到一个位置
//rigidbody.MovePosition(transform.position + new Vector3(h, 0, v) * speed * Time.deltaTime);
}