前言
前面已经把游戏的服务端UI搭起来来了,现在需要实现的就是编写服务端控制器与客户端的代码,实现服务端与客户端的数据传输,并将传输情况显示在服务端的UI上
服务端控制器完整代码
private static Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private static Thread thread;
private static Thread r_thred;
private static int MaxListen = 1;//最大连入客户端,0无限
private static bool ServerOpen = false;
public static List<ClientInfo> Clientlist = new List<ClientInfo>();//用户集合
// GET: WebSocket
public ActionResult Index()
{
if (ServerOpen == false)
{
OpenServer("192.168.64.1", 8090);
}
return View();
}
//得到在线人数
public ActionResult OnlineNumber()
{
return Json(Clientlist.Count, JsonRequestBehavior.AllowGet);
}
//得到客户的地址
public ActionResult ClientInfodata()
{
if (Clientlist.Count != 0)
{
//var ClientData = new { ClientRemoteEndPoint = Clientlist[0].ClientRemoteEndPoint };
return Json(Clientlist[0].ClientRemoteEndPoint.ToString(), JsonRequestBehavior.AllowGet);
}else
{
return Json(null, JsonRequestBehavior.AllowGet);
}
}
//得到状态以及消息
public ActionResult getMsg()
{
var data = new { DateTimeS = ReturnJson.DateTimeS, StateCodeI = ReturnJson.StateCodeI, StateTextS = ReturnJson.StateTextS, DataO = ReturnJson.DataO };
return Json(data, JsonRequestBehavior.AllowGet);
}
//关闭服务方法
public void CloseServer()
{
try
{
//socketWatch.Close();
//ServerOpen = false;
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 10;
ReturnJson.StateTextS = "服务端已关闭!";
ReturnJson.DataO = null;
}
catch (SocketException e)
{
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 20;
ReturnJson.StateTextS = "服务端出现异常!Error:" + e.ToString();
ReturnJson.DataO = null;
}
}
//开启服务方法
public void OpenServer(string IP, int Port)
{
try
{
IPAddress iPAddress = IPAddress.Parse(IP);
IPEndPoint iPEnd = new IPEndPoint(iPAddress, Port);
socketWatch.Bind(iPEnd);
socketWatch.Listen(MaxListen);
thread = new Thread(Listen);
thread.IsBackground = true;
thread.Start(socketWatch);
ServerOpen = true;
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 100;
ReturnJson.StateTextS = "服务端准备就绪,等待连接!";
ReturnJson.DataO = IP + ":" + Port;
}
catch (SocketException e)
{
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 20;
ReturnJson.StateTextS = "服务端出现异常!Error:" + e.ToString();
ReturnJson.DataO = null;
}
}
//服务端等待客户端的连接
private static Socket socketSend;
public void Listen(object o)
{
try
{
Socket socketWatch = o as Socket;
while (true)
{
socketSend = socketWatch.Accept();
r_thred = new Thread(Received);
r_thred.IsBackground = true;
r_thred.Start(socketSend);
ClientInfo clientInfo = new ClientInfo() { ClientRemoteEndPoint = socketSend.RemoteEndPoint.ToString()};
Clientlist.Add(clientInfo);
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 120;
ReturnJson.StateTextS = "服务端已和客户端连接!";
ReturnJson.DataO = null;
}
}
catch (SocketException e)
{
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 20;
ReturnJson.StateTextS = "服务端出现异常!Error:" + e.ToString();
ReturnJson.DataO = null;
}
}
//服务端等待客户端的消息
public void Received(object o)
{
try
{
Socket socketSend = o as Socket;
while (true)
{
byte[] buffer = new byte[1024 * 1024 * 3];
int len = socketSend.Receive(buffer);
if (len == 0)
{
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 20;
ReturnJson.StateTextS = "客户端已断开连接!";
ReturnJson.DataO = null;
break;
}
string str = Encoding.UTF8.GetString(buffer, 0, len);
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 140;
ReturnJson.StateTextS = "接收到客户端请求";
ReturnJson.DataO = str;
}
}
catch (SocketException e)
{
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 20;
ReturnJson.StateTextS = "服务端出现异常!Error:" + e.ToString();
ReturnJson.DataO = null;
}
}
//服务端发送消息给所有客户端
public void Send(string str)
{
if(Clientlist.Count != 0)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
socketSend.Send(buffer);
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 200;
ReturnJson.StateTextS = "服务端已发送数据!";
ReturnJson.DataO = str;
}else
{
ReturnJson.DateTimeS = DateTime.Now.ToString();
ReturnJson.StateCodeI = 20;
ReturnJson.StateTextS = "当前没有客户端在线,消息没发送出去!";
ReturnJson.DataO = null;
}
}
客户端完整代码
public string IP = "";
public int Port = 0;
private static Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
private static Thread thread;
private static Thread r_thread;
private void Start()
{
ConnectionServer();
}
public void ConnectionServer()
{
try
{
IPAddress iPAddress = IPAddress.Parse(IP);
IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, Port);
socketWatch.Connect(iPEndPoint);
}
catch (SocketException)
{
}
}
private static Socket socketSend;
public void SendData()
{
//ConnectionServer();
string Str = GameObject.Find("Canvas/InputField").GetComponent<InputField>().text;
byte[] bytestr = Encoding.UTF8.GetBytes(Str);
socketWatch.Send(bytestr, bytestr.Length, 0);
thread = new Thread(ReceiveData);
thread.IsBackground = true;
thread.Start();
}
public void ReceiveData()
{
string recvStr = "";
int bytes;
byte[] bytestr = new byte[1024];
bytes = socketWatch.Receive(bytestr, bytestr.Length, 0);
recvStr += Encoding.UTF8.GetString(bytestr, 0, bytes);
Debug.Log(recvStr);
}
我们先启动服务端进行监听
打开客户端
服务端检测到客户端上线
客户端发送消息给服务端
服务端发送消息给客户端
服务端检测到客户端下线
后言
我们现在已经完成服务端与客户端的通讯了,如果觉得本技术文章对你有帮助请给我点个赞,如果有什么不足的地方,给我提意见,让我加以改进