• hdu5546(Ancient Go)


    Yu Zhou likes to play Go with Su Lu. From the historical research, we found that there are much difference on the rules between ancient go and modern go.

    Here is the rules for ancient go they were playing:

    The game is played on a 8×8 cell board, the chess can be put on the intersection of the board lines, so there are 9×9 different positions to put the chess.
    Yu Zhou always takes the black and Su Lu the white. They put the chess onto the game board alternately.
    The chess of the same color makes connected components(connected by the board lines), for each of the components, if it's not connected with any of the empty cells, this component dies and will be removed from the game board.
    When one of the player makes his move, check the opponent's components first. After removing the dead opponent's components, check with the player's components and remove the dead components.
    One day, Yu Zhou was playing ancient go with Su Lu at home. It's Yu Zhou's move now. But they had to go for an emergency military action. Little Qiao looked at the game board and would like to know whether Yu Zhou has a move to kill at least one of Su Lu's chess.
     
    Input
    The first line of the input gives the number of test cases, T(1T100). T test cases follow. Test cases are separated by an empty line. Each test case consist of 9 lines represent the game board. Each line consists of 9 characters. Each character represents a cell on the game board. . represents an empty cell. x represents a cell with black chess which owned by Yu Zhou. o represents a cell with white chess which owned by Su Lu.
     
    Output
    For each test case, output one line containing Case #x: y, where x is the test case number (starting from 1) and y is Can kill in one move!!! if Yu Zhou has a move to kill at least one of Su Lu's components. Can not kill in one move!!! otherwise.
     
    Sample Input
    2 .......xo ......... ......... ..x...... .xox....x .o.o...xo ..o...... .....xxxo ....xooo. ......ox. .......o. ...o..... ..o.o.... ...o..... ......... .......o. ...x..... ........o
     
    Sample Output
    Case #1: Can kill in one move!!! Case #2: Can not kill in one move!!!
    Hint
    In the first test case, Yu Zhou has 4 different ways to kill Su Lu's component. In the second test case, there is no way to kill Su Lu's component.

    分析:直接暴力dfs,判断属于一个'o'完全被'x'围住的条件是

    'o'的上下左右都没有'.',可以思考一下为什么不是'o'周围的八个格。

    #include<cstdio>
    #include<cstring>
    char map[12][12];
    int flag,vis[12][12];
    int d[4][2]={1,0,-1,0,0,1,0,-1};
    int fail=0;
    void dfs(int x,int y)
    {
        if(fail) return;
        for(int k=0;k<4&&!fail;k++)
        {
            int tx=x+d[k][0],ty=y+d[k][1];
            if(tx<0||tx>=9||ty<0||ty>=9||vis[tx][ty]) continue;
            if(map[tx][ty]=='x') continue;
            if(map[tx][ty]=='.') {fail=1;return;}
            if(map[tx][ty]=='o')
            {
                vis[tx][ty]=1;
                dfs(tx,ty);
            }
        }
        return;
    }
    
    int main()
    {
        int T,cas=0;
        scanf("%d",&T);
        while(T--)
        {
            flag=0;
            for(int i=0;i<9;i++) scanf("%s",map[i]);
            for(int i=0;i<9&&!flag;i++)
            {
                for(int j=0;j<9&&!flag;j++)
                {
                    if(map[i][j]=='.')
                    {
                        map[i][j]='x';
                        for(int k=0;k<4;k++)
                        {
                            int tx=i+d[k][0],ty=j+d[k][1];
                            if(tx>=0&&tx<9&&ty>=0&&ty<9&&map[tx][ty]=='o')
                            {
                                fail=0;
                                memset(vis,0,sizeof(vis));
                                vis[tx][ty]=1;
                                dfs(tx,ty);//找出口 
                                if(fail==0) {flag=1;break;}
                            }
                        }
                        map[i][j]='.';
                    }
                }
            }
            if(flag) printf("Case #%d: Can kill in one move!!!
    ",++cas);
            else printf("Case #%d: Can not kill in one move!!!
    ",++cas);
        }
        return 0;
    }
    View Code
  • 相关阅读:
    Yii2.0 rules验证规则大全
    面试官: 谈谈什么是守护线程以及作用 ?
    Spring Boot 2.0 WebFlux 教程 (一) | 入门篇
    Spring Boot 入门教程 | 图文讲解
    Spring Boot 2.0 图文教程 | 集成邮件发送功能
    面试官: 说说看, 什么是 Hook (钩子) 线程以及应用场景?
    性能测试工具 wrk 使用教程
    关于 Docker 镜像的操作,看完这篇就够啦 !(下)
    关于 Docker 镜像的操作,看完这篇就够啦 !(上)
    Docker 上传镜像
  • 原文地址:https://www.cnblogs.com/ACRykl/p/8653609.html
Copyright © 2020-2023  润新知